I still need to get to my other machine to try out this patch, but from what others have said already I think there's another option that could be tried out depending on how tricky it would be.
Perhaps ballistic weapons should not have any real homing abilities, but instead automatically lead their targets.
If the projectiles automatically lead their targets, but cannot change direction mid-flight, then they would have 100% accuracy against targets moving at a constant speed and in a straight line, but miss if either changes significantly enough while the projectile is in flight.
I think this would put ballistic weapons more between lasers and missiles, give the player a clear idea of what the weapon is most effective against (targets that don't change direction or speed very quickly), and it makes dodging them when they are used against the player more interesting then just going fast.
Last edited by Professor Paul1290 : 11-22-2012 at 09:44 AM.