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Old 06-30-2014, 12:07 PM
joku joku is offline
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Join Date: Jul 2010
Posts: 191
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I did up a quick mod that should double the damage of all missiles and non-manual ballistic weapons. It's untested (I don't really have the time for it right now) and is surely unbalanced.

While adding AOE to missiles might be possible, I don't have the time to try to work that out at the moment.

Here's the code (which you don't really need to see):
Code:
ModBallisticPerLevel overrides BaseSkillBallisticsPerLevel
{
	ProjMinDamage	3.6	// Default 1.8
	ProjMaxDamage	10.2	// Default 5.1
}

ModBallistic overrides BaseSkillBallistics
{
	ProjMinDamage	12.0	// Default 6.0
	ProjMaxDamage	24.0	// Default 12.0
}

ModMisslePerLevel overrides BaseSkillMissilePerLevel
{
	ProjMinDamage	4.8	//Default 2.4
	ProjMaxDamage	14.4	//Default 7.2
}

ModMissile overrides BaseSkillMissile
{
	ProjMinDamage	16.0	//Default 8.0
	ProjMaxDamage	32.0	//Default 16.0
}

To install this mod, simply download the attached .zip file into the "Assets" folder of your Drox Operative directory. You can adjust the values within the archive until you find a balance that works for you.
Attached Files
File Type: zip Mod_BallMissDmgUp.zip (359 Bytes, 19 views)
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