I agree with Castruccio that town management might benefit from more refinement.
Personally, I'd like to see:
- more unused monsters from prior Soldak games.
- the possibility of encountering named legendary enemies from the lore like Ciglio, as an event or even as a special themed arch-nemesis with bonus modifiers.
- Lumen added into the mix for clans.
- A larger cap on how deep dungeons can go.
While a new class set would be lovely, the existing classes cover such a variety that I am unsure what themes are left to explore that are appropriate. Steampunk/Alchemypunk engineer, Psionics, Thrown Weapons, Firearms?