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Old 03-02-2011, 02:46 PM
Bluddy Bluddy is offline
Join Date: Jan 2011
Posts: 2,040

Originally Posted by alstein View Post
The charges to the circles for demonologists do make them very useful.
I don't think they need help- though they may tail off at very high level.
OK. I'll have to check those out.

Can you throw stat variables, or level variables into skills via modding, could that be added in a patch?

Like make a spell do .5-1*INT damage? Or make a damage .5-1*LVL damage?
No it's not possible with the current commands. Shadow would need to provide the means to do it. Aside from the fact that it would be a radical departure from the current skill formula though, I also wouldn't want to do the crazy balancing such a change would entail.
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