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Old 03-02-2011, 02:46 PM
Bluddy Bluddy is offline
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Join Date: Jan 2011
Posts: 2,029
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Quote:
Originally Posted by alstein View Post
The charges to the circles for demonologists do make them very useful.
I don't think they need help- though they may tail off at very high level.
OK. I'll have to check those out.

Quote:
Can you throw stat variables, or level variables into skills via modding, could that be added in a patch?

Like make a spell do .5-1*INT damage? Or make a damage .5-1*LVL damage?
No it's not possible with the current commands. Shadow would need to provide the means to do it. Aside from the fact that it would be a radical departure from the current skill formula though, I also wouldn't want to do the crazy balancing such a change would entail.
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