Kill Bonus + more
Great game. An RPG with a "casual" feel to it.
One definite problem - the score bonus you get for killing all monsters seems to include monsters in secret areas. That means it's parasitic on the bonus you get for finding all secrets. It's almost like "find all secrets, get 50% score bonus" instead of two separate bonuses. Which is maddening when you have found nearly all the secrets on a large level.
I think it would be more enoyable if the "kill all monsters" bonus applied when you kill all non-secret monsters. I know this is harder to code, but it would mean all 3 score bonuses were completely independent.
In the beta, there don't seem to be any time-based awards or quests, e.g. "complete this level in under 5 minutes". Might these be fun to include?
Also, I agree with a previous poster that the point bonuses for multiple kills are too dependent on explosion attacks. I'm not sure how to get around this, except possibly to keep track of what sort of hit killed a monster, and make the area-of-effect attacks not count towards the multiple kill bonuses.
One annoying feature was the way CTRL-click almost, but not quite, allows your character to attack while staying in the same place. This would be really useful when fighting near traps.
It would change the gameplay significantly, but it might make sense to have the character auto-attack the selected monster if it is next to him/her (or if he/she has a main ranged weapon), perhaps after a short pause (to make active mouse management a slightly better tactic). That would alleviate carpal-tunnel-inducing mouse button antics. If no monster is selected, being attacked could auto-select that monster. Of course, that would make the game even easier than it is now and some re-balancing would have to take place.