Quote:
Originally Posted by LordBlackangel
My concern is a lack of that a stat-based passive DPS skill for Wizards, which I think would help bring them more in line with the rest of the classes (that along with some re-balancing)
|
as a caster type, you're probably going to max out INT, which gives you crit
there's your stat-based passive DPS skill: higher base crit
i don't mind having to destroy healthstones etc to get past them, i just don't like how they get targeted when you're playing a ranged character when they're closer than the closest monster (using the numbers to attack, mouse to move around)
setting them friendly and adding a force attack button would help, because i also end up zapping the last healthstone i used if it's nearby when i see more monsters (because it's still selected)