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Old 08-30-2010, 04:48 AM
LordBlackangel LordBlackangel is offline
Join Date: Aug 2010
Posts: 14

Originally Posted by Archon View Post
I do agree though the curve especially at normal still needs some work. If someone wants a tough as nails experience that is what champion and legendary are for. I think normal should have a smoother curve to it. I am also in favor of more toggles that generally make the monsters more difficult for those who are currently happy with the difficulty slide.

I would also recommend everyone to read Jeff Vogel's blog entry entitled "Make Your Game Easy. Then Make It Easier" from November 19, 2009.

If you don't like clicking forum-links you can find Vogel's blog at Spiderweb's homepage, just google spiderweb software and the blog is located at the bottom center of the homepage under quick links
Thanks for the insightful reply - I really got a lot out of the link to Vogel's blog and I agree with it from the standpoint of a both a gamer and a writer.

Originally Posted by Archon View Post
I enjoy the extreme damage from cave-ins since it also damages the monsters quite severely when they get caught in the cave-in . Although I am in support of making the 'safer cave-ins' mod an official world-gen toggle since there have been a few people who don't enjoy this.
I think this is just a matter of Steven including a greater variety of toggles within the configuration files. There have been a lot of ideas tossed around in the forums and, although from a development point of view it's mostly being heard, I think a few additional toggles would go a long way to alleviating some gripes and groans.

Originally Posted by Archon View Post
I agree with you, I feel the disciples/priests are not very fun to fight and are tedious since they all have the mana steal ability. I think a quick fix would be add more variety to their buffs so that every disciple or priest just doesn't have mana steal.
I think that's a great idea and I hope Steven implements either that or perhaps lowers the speed on the mana steal attack to be more in line with with other monster projectiles.
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