Since I got so great help making these mods, I thought I'd share them if someone else would like a more deadly, difficult experience:
The Cowards Die In Shame
Mod is a small tweak to a number of rules and variables. My goal was to tilt the play of the game towards roguelikes and the addictive Last Stand Mode of Dawn of War 2, both really difficult experiences. I only play this on hardcore and I recommend you do so too.
In Cowards Die In Shame, I wanted each single fight to feel deadly
. Instead of having 20 fights you knew you would definitely win in a row, you need to think about survival every time you go into combat.
The result is that combat (and traps) is really dangerous and you will be struggling to get by even during the first levels of each dungeon. This forces you to play more as a team
in multiplayer - going alone is really hazardous once you meet the trickier monsters. Elites and Champions are usually a real challenge.
On top of making monsters more dangerous, I also removed a lot of the combat regeneration and reduced the frequency of items appearing. Getting in and out of combat is more important.
Finally, food and water regenerates you at a much lower pace.
The experience, is in my mind, more meaningful decisions
during play, since you definitely need to consider each fight you are going into.
I've noticed that whenever the monsters send a high-leveled champion to town, you are usually just better off abandoning the town, since you won't stand a chance. (I haven't reached really high levels yet and seen how this pans out.)
Changes in short:
- Food and Drink regenerate slower
- Monsters are deadlier and can take more punishment
- Players regenerate next to nothing during combat
- Players regenerate slow outside combat
- A lot less loot
It would be fun if someone else found these changes to make this already great game even more enjoyable!