Originally Posted by Murphius
I've been trying to make Holy Strike increase the players melee lightning damage for a few seconds, much like Concentration Poison functions for the Rogue but I can't get the status effect to apply to the player while keeping the target of the spells damage be an enemy. Is this possible?
As a general rule, a skill can't have 2 targets (unless it's a class of things like all friends, all enemies, etc.).
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy