Thread: Items
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  #19  
Old 05-27-2010, 07:40 PM
Caal Caal is offline
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Join Date: Jan 2008
Posts: 326
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I'm still learning modding, but I'll try to answer your questions.
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What ItemCommonRandomMagicModifier 1 exactly does ?
That would add one random modifier to a common item
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I noticed that the value is increased maximum to 5 for legendary in the mod.
Does this value represents the amount of magical stats one item can have ?
I believe it is the number of additional random modifiers plus the normal number of modifiers that legendary items get.
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Example: ItemCommonRandomMagicModifier 1 just adds one bonus only ? (+ 5 dexterity) or (12% armor ) or something else ?
Yes.
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Can this modifier be more than 5 ?
I believe so, but I don't know what the limit is.
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There's a parameter like this that can be applied to damage range amount and armor range amount for different pool of items ?
Probably. I don't know for sure, but many aspects of items can be modified. Post this in the mod section and someone will answer it.
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ItemCommonChance 7.5 works like higher the value lower the chance to drop ?
Since the Rare Magic Items mod cuts the normal values in half, I'd say lowering the chance lowers the drop rate.
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