Thread: Items
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Old 05-27-2010, 07:40 PM
Caal Caal is offline
Join Date: Jan 2008
Posts: 326

I'm still learning modding, but I'll try to answer your questions.
What ItemCommonRandomMagicModifier 1 exactly does ?
That would add one random modifier to a common item
I noticed that the value is increased maximum to 5 for legendary in the mod.
Does this value represents the amount of magical stats one item can have ?
I believe it is the number of additional random modifiers plus the normal number of modifiers that legendary items get.
Example: ItemCommonRandomMagicModifier 1 just adds one bonus only ? (+ 5 dexterity) or (12% armor ) or something else ?
Can this modifier be more than 5 ?
I believe so, but I don't know what the limit is.
There's a parameter like this that can be applied to damage range amount and armor range amount for different pool of items ?
Probably. I don't know for sure, but many aspects of items can be modified. Post this in the mod section and someone will answer it.
ItemCommonChance 7.5 works like higher the value lower the chance to drop ?
Since the Rare Magic Items mod cuts the normal values in half, I'd say lowering the chance lowers the drop rate.
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