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#1
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We revealed 2 more races today from Drox Operative on the Drox Operative races page. Today's races are the Hive and the Utopian.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, & Drox Operative |
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#2
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You've misspelled "caste" as "cast" in the Hive's description.
I really like Drox' ship designs so far... do these all represent the equivalent of the same class/size of ships from each race? |
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#3
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Quote:
I haven't been purposely using any one class of ships but I think many of the ones shown are on the small side.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, & Drox Operative |
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#4
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That's what I've been guessing. For example, the Fringe ship looks like it's way larger than, say, the Cortex one.
Speaking of the Cortex, I think you swapped their logo with the Brunt's. |
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#5
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Quote:
I fixed the logos, thanks for pointing that out.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, & Drox Operative Last edited by Shadow : 01-12-2012 at 04:55 PM. |
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#6
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I feel like I'm beta-testing already.
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#7
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Unrelated but -- does the fact that space games need almost no animation make development easier?
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#8
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Yes it does. You have less work, less steps to get something working in game, and less people involved.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, & Drox Operative |
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#9
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Cool. How many people did you have making animations for DC? The main character in particular has tons of them. Did Stephen do them?
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#10
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We just had 1 person working on animations in DC. The animator was Ethan, not Stephen.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, & Drox Operative |
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