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  #1  
Old 01-11-2012, 02:45 PM
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Default Drox Operative - Hive and Utopian

We revealed 2 more races today from Drox Operative on the Drox Operative races page. Today's races are the Hive and the Utopian.
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  #2  
Old 01-12-2012, 06:51 AM
Valgor Valgor is offline
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You've misspelled "caste" as "cast" in the Hive's description.

I really like Drox' ship designs so far... do these all represent the equivalent of the same class/size of ships from each race?
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Old 01-12-2012, 10:07 AM
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Quote:
Originally Posted by Valgor View Post
You've misspelled "caste" as "cast" in the Hive's description.

I really like Drox' ship designs so far... do these all represent the equivalent of the same class/size of ships from each race?
Caste is fixed now, thanks.

I haven't been purposely using any one class of ships but I think many of the ones shown are on the small side.
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Old 01-12-2012, 01:10 PM
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That's what I've been guessing. For example, the Fringe ship looks like it's way larger than, say, the Cortex one.
Speaking of the Cortex, I think you swapped their logo with the Brunt's.
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Old 01-12-2012, 01:41 PM
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Quote:
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That's what I've been guessing. For example, the Fringe ship looks like it's way larger than, say, the Cortex one.
Speaking of the Cortex, I think you swapped their logo with the Brunt's.
Yeah, the Fringe ship is a cruiser and the Cortex ship is an escort. Now if you hover your cursor over the ship pics it tells you what kind of ships they are.

I fixed the logos, thanks for pointing that out.
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Last edited by Shadow : 01-12-2012 at 05:55 PM.
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  #6  
Old 01-12-2012, 05:16 PM
Valgor Valgor is offline
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I feel like I'm beta-testing already.
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Old 01-23-2012, 01:05 PM
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Unrelated but -- does the fact that space games need almost no animation make development easier?
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Old 01-23-2012, 02:06 PM
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Unrelated but -- does the fact that space games need almost no animation make development easier?
Yes it does. You have less work, less steps to get something working in game, and less people involved.
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Old 01-23-2012, 02:33 PM
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Yes it does. You have less work, less steps to get something working in game, and less people involved.
Cool. How many people did you have making animations for DC? The main character in particular has tons of them. Did Stephen do them?
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Old 01-23-2012, 06:27 PM
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Cool. How many people did you have making animations for DC? The main character in particular has tons of them. Did Stephen do them?
We just had 1 person working on animations in DC. The animator was Ethan, not Stephen.
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