Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Curse > Din's Curse bugs
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 05-04-2012, 10:47 AM
Bluddy Bluddy is offline
Join Date: Jan 2011
Posts: 1,789
Default Saving pets

Shadow, this is another one of those long time issues. Have you figured out a way to save 'pets' in Drox between play sessions? If so, would you be able to port it back to DC?
Reply With Quote
Old 05-04-2012, 01:28 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
Join Date: Jun 2007
Location: Dallas, TX
Posts: 7,500

I haven't changed it in Drox. In Drox there is not as much of a point because there aren't rare conditions needed for pets like needing a dead body.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
Old 05-04-2012, 02:35 PM
Bluddy Bluddy is offline
Join Date: Jan 2011
Posts: 1,789

Well, anyway, I think the solution to the multiplayer problem is to specify that pets get saved into some kind of side-buffer outside of the level/world. They don't appear in the world until the old character that had the pets reappears.

Now let's say a multiplayer game took place and player X had 2 skeletons and the game was then saved. You save the skeletons to the side-buffer under that player's name. When the game reloads, as each player appears, you check if they match the name in the side-buffer. If so, player X gets to have his skeletons instanced.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 07:15 AM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
Copyright 2007 - 2015 Soldak Entertainment, Inc.