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#1
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First of all I wanted to say that this is a great game,never enjoyed a hack & slash/rpg game since a long time,even better than the old Diablo 2.The multiplayer it's great. I would like to see getting newer updates and stuff,even if it's an indie game,it possess a lot of potential.
Now,my question is about the class build. I have made a warrior,with it's 3 subclasses Weaponmaster,Gladiator and Defender. I planned to do a tank character,with high hp and defense,focusing more on the defender side but the other two have sweet skills also,weaponmaster has all the masteries,whirlwind...gladiator attack,defense buffs etc. I was confused in how can I build my class properly,focusing more in 1 or 2 subclasses or being a a jack of all trades build? |
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#2
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Quote:
http://www.stephenhornback.com/id93.html This comes from actual player's recommendations. It might help you.
__________________
Stephen A. Hornback |
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#3
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The beauty of the game is you can be as varied or specialized as you want as there are plenty of skill points awarded and levels are quick. Just having a shield and 5 points in block, parry and shield defense makes my necro/defender easily handle the same swarm my weapons/weapons guy might die in if he whirldwinds but he'd kill the area about 5X faster if he lives. Safety vs kill speed is what I find the difference between focusing on a few things heavily and eventually investing a stupid number of skill points for one point up rather than going for 8 points in a new skill instantly, especially if you have 3 trees to choose from.
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