Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Other > Linux
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 03-14-2014, 06:02 PM
OxOOO5cO77 OxOOO5cO77 is offline
Join Date: May 2013
Posts: 4
Default Segfault on Startup (with solution)

Hi -

It's good to see a linux demo! Unfortunately, it was segfaulting for me right away.

You may remember that I was having similar problems running the windows version with wine (as documented in the thread "Crash on boot (Linux/Wine)")

The linux demo core dump provided the following backtrace
Program terminated with signal SIGSEGV, Segmentation fault.
#0  0xf75bfb45 in MixDirect_SSE () from /usr/lib32/
(gdb) bt
#0  0xf75bfb45 in MixDirect_SSE () from /usr/lib32/
#1  0xf75be143 in MixSource () from /usr/lib32/
#2  0xf75b53ee in aluMixData () from /usr/lib32/
#3  0xf75c50dc in PulseProc () from /usr/lib32/
#4  0xf75b9ad0 in StarterFunc () from /usr/lib32/
#5  0xf738df33 in start_thread () from /lib32/
#6  0xf7495a7e in clone () from /lib32/
A quick search indicates that it's likely unaligned (or improperly aligned) memory.

Rebuilding OpenAL without SSE support allows me to get into the game with sound. I played through a couple systems, up to about level 3, with no further issue.

My relevant system info:
Linux 3.12.13-gentoo #1 SMP Mon Mar 3 22:12:26 PST 2014 x86_64 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz GenuineIntel GNU/Linux

Hope this helps someone (or points to a legit problem!)

Thanks again for an awesome game.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 02:39 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright 2007 - 2021 Soldak Entertainment, Inc.