Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Curse > Din's Curse modding
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 01-11-2016, 01:16 PM
treborx555 treborx555 is offline
Amateur
 
Join Date: Jan 2016
Posts: 6
Question I'd like to make all item affixes have higher max ranges

I've checked everything in magicmodifiers folder but only cold damage and something else had min and max amount, everything else seemed to be static. Does anyone know how to make everything have a min and max range? Like i'd want my vitality to have min 1 max 2, min per lvl to be 0.2 and max per lvl to be 1. So at lvl 75 item it can get affix of vit anywhere from 16 to 77. Hope someone can help!
Reply With Quote
  #2  
Old 01-13-2016, 10:14 AM
Shadow's Avatar
Shadow Shadow is online now
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,273
Default

The only things that have a min and max that you can change are the damage affixes. Everything does automatically have a 20% range. You can add more affixes though to basically do what you want.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
  #3  
Old 01-13-2016, 11:52 AM
treborx555 treborx555 is offline
Amateur
 
Join Date: Jan 2016
Posts: 6
Default

Quote:
Originally Posted by Shadow View Post
The only things that have a min and max that you can change are the damage affixes. Everything does automatically have a 20% range. You can add more affixes though to basically do what you want.
Yes, I've noticed after a few hours of trying things out but found a way to do it! Make 3 "rarities" of each stat, i made my vitality have normal vit, (1 base, 0.3 per lvl), made tier 1 vit, (5 base, 0.4 per lvl), tier 2 vit (10 base, 0.5 per lvl) and tier 3 vit (15 base, 0.6 per lvl)


I've also tinkered around and made 2 new bags, one artifact and the a legendary rarity, that way I made some "randomness" in bags as in it's gonna be hard to fill all spaces with legendary bags!

Also i've copied from somewhere here on forums a way to put random affixes on unique items like sets and legendaries so i'm pretty happy currently.

I'll ask again in case I stop and can't find a way to do something!

Edit: you said that all stats have a range of 20%, can that be modified?

Last edited by treborx555 : 01-13-2016 at 11:57 AM.
Reply With Quote
  #4  
Old 01-13-2016, 12:12 PM
Shadow's Avatar
Shadow Shadow is online now
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,273
Default

Quote:
Originally Posted by treborx555 View Post
Edit: you said that all stats have a range of 20%, can that be modified?
No, it's in the code.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
  #5  
Old 01-16-2016, 11:04 AM
treborx555 treborx555 is offline
Amateur
 
Join Date: Jan 2016
Posts: 6
Default

Um I don't know if this is working, I put baseonly both to 1 and 0 and it doesn't work, it was working when I was level 5 but when I got on my lvl 30 character and tried to search shops, none had the exact stat modifiers, so I changed vitality stat to 55555, I still couldn't find any gear with it but I found one on my low lvl character and my lvl 3 shield suddenly had thousands of str.. I'm not sure what i'm doing wrong -_-


Quote:
BaseModifierVitality
{
Base BaseMagicModifier
Prefix 0

StatChangeVitalityBase 1.0
StatChangeVitalityPerLevel 0.3

BaseOnly 1
}

ModifierVitality1
{
Base BaseModifierVitality

Name $$VitalityModifierName1$$

ItemLevel 0
}

ModifierVitality2
{
Base BaseModifierVitality

Name $$VitalityModifierName2$$

ItemLevel 13
}

ModifierVitality3
{
Base BaseModifierVitality

Name $$VitalityModifierName3$$

ItemLevel 25
}

ModifierVitality4
{
Base BaseModifierVitality

Name $$VitalityModifierName4$$

ItemLevel 38
}

ModifierVitality5
{
Base BaseModifierVitality

Name $$VitalityModifierName5$$

ItemLevel 50
}

ModifierVitality6
{
Base BaseModifierVitality

Name $$VitalityModifierName6$$

ItemLevel 63
}

ModifierVitality7
{
Base BaseModifierVitality

Name $$VitalityModifierName7$$

ItemLevel 75
AvailableAtMaxLevel 1
}

ModifierVitalityExact1
{
Base BaseModifierVitality

StatChangeVitalityBase 5.0
StatChangeVitalityPerLevel 0.4

BaseOnly 1
}

ModifierVitalityExact2
{
Base BaseModifierVitality

StatChangeVitalityBase 10.0
StatChangeVitalityPerLevel 0.5

BaseOnly 1
}

ModifierVitalityExact3
{
Base BaseModifierVitality

StatChangeVitalityBase 15.0
StatChangeVitalityPerLevel 0.6

BaseOnly 1
}
Reply With Quote
  #6  
Old 01-16-2016, 11:50 AM
joku joku is offline
Champion
 
Join Date: Jul 2010
Posts: 183
Default

I may be wrong, but it looks like you need to make entries for different item levels like ModifierVitality1-7. Right now, it would only be on low level gear.
Reply With Quote
  #7  
Old 01-16-2016, 11:52 AM
treborx555 treborx555 is offline
Amateur
 
Join Date: Jan 2016
Posts: 6
Default

Quote:
Originally Posted by joku View Post
I may be wrong, but it looks like you need to make entries for different item levels like ModifierVitality1-7. Right now, it would only be on low level gear.

Thanks that makes a lot of sense! Gonna try now.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 02:40 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.