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Old 02-01-2017, 04:21 PM
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Shadow Shadow is offline
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Join Date: Jun 2007
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Default Hardcore scenarios

Usually in our games, each time you start a new world they have the same basic setup. In Depths of Peril, you start in a town with several other covenants vying for control of the Barbarians. In Din's Curse, you start in a town that sits on a dangerous dungeon or cave and you must protect the town. In Drox Operative, you start in a sector of space populated with several races and must quell the sector using any of 5 win conditions. In Zombasite, you start in a town with your own clan, and must survive the Zombasite and can win with 4 different win conditions.

In our next game, the basic setup will be different each time. Basically each new world will be a different adventure. Right now the things that can change are the basic layout of the world, if there are any clans around, starting conditions, different win conditions, and different lose conditions. I'm trying to make these each feel and play very different from each other.

Right now there 16 different scenarios in the game, here's some examples:

Normal: You start in a town, there are several above and below ground areas, and there are clans in the region that may or may not work with you. Other than not having your own clan this is similar to Zombasite.

Survival: You are locked into 1 small area, there a ton of monsters that respawn fast, and there is an active invasion. Your goal is to survive!

Unstable: You start in a cave that is collapsing one level at a time. Once a level starts collapsing, it isn't certain death, but boulders constantly falling on your head is bad. You win if you can get to the last level without dying.

Deathmatch: You start in a small area with a number of other NPCs in a fight to the death. There aren't any other monsters, but there are lots of traps. You can try to make treaties, but they will have to end sooner or later because only one can survive.

Gladiator: You start in a very small arena. You are trying to survive while wave after wave or enemies are thrown at you. Each wave is harder than the last.

So, at least from a setup perspective, this is the direction the next game is going in. What do you guys think? Do you have any cool setup ideas that you think we should add?
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
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