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Old 12-21-2017, 01:42 AM
eSmokefish eSmokefish is offline
Join Date: Mar 2014
Posts: 3
Default [1.0] Racial Restructure: Revenge of the Prime Races

Racial Restructure was the result of me being butthurt over the 'Prime', or vanilla, races being a great deal weaker than the unlockable races of the Ancients expansion. So I ~fixed~ it! Prime and Unlockable Races now have equalized bonuses across the board, as well as me fixing the two or so races that had different base attribute bonuses than they had derivative secondary statistics.

That, and I also rejiggered so all races have full 4 racial slots, with an extra Light-grade equipment instead of a Crew slot. And racial slots are now solely for gear that uses power, to make good on that benefit of racial slots.

There are some tooltips showing improperly, but unless there is a mechanical issue such as the noted equipment not being equippable(as showed up for Lithosoids at one point), I am likely not going to do anything about it. That was the same reason I used for not changing primary attributes for anything, as the primary attribute bonuses you get for free are tied to the ship and not the race directly, and I wanted to minimize the amount of work I had to do to achieve my goals.

Also there was an accident with the Brunt, which I am not a fan of, but I found no solution other than making them Tactical/Engineering, as the Barbarians aren't bright enough to pick up a secondary statistic, which would've left me at the only difference between the two being what slots they had. I might end up doing that if there if people find that unlikeable.

Edit: Oh and dump the zip-file as it is over here: "Drox Operative\Expansions\Exp1\Assets" and it should be good to go.
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Last edited by eSmokefish : 03-28-2018 at 12:17 PM.
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Old 03-28-2018, 09:42 AM
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Shadow Shadow is offline
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Join Date: Jun 2007
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Bumping this since it looks like it was updated.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
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