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  #1  
Old 01-10-2019, 05:18 PM
Anotheragain Anotheragain is offline
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Join Date: Oct 2016
Posts: 5
Default Mod to always drop 16 slot bags?

I recently got back into playing Din's Curse and I'm trying to make a mod where every monster I kill always drops a bag but I'm having trouble:

So I made modBags.gdb in /Database/Items

Code:
modBags overrides BaseBag
{
	Base		BaseItem

	ItemType	Bag

	BaseOnly	1

	ModifiersAllowed	0

	LevelRequirement	1

	ModelName	Models/Items/bag.mdl
	UseModelName	Models/Items/Items/bag.mdl
	DropSoundName	Sounds/Items/bag.wav
}

modBags overrides Bag7
{
	ItemLevel	1

	Size		16

	SpawnChance	100.0
}
Then I made modBags.gdb in /Database

Code:
modBags overrides SpawnSystem
{
	

ItemNormalChance 100
ItemCommonChance 15
ItemUncommonChance 100
ItemRareChance 100
ItemVeryRareChance 100
ItemSetChance 100
ItemUniqueChance 70
ItemArtifactChance 25
ItemLegendaryChance 25


}
I understand that for those particular bags to drop I'd have to mod the drop rate of normal items in general too but that's about it.

Not sure what I'm doing wrong? I would just like the monsters to drop bags without affecting the drop rates of anything else (I'm not looking for more Legendaries or for it to suddenly get in the way of Legendaries dropping for example).

Last edited by Anotheragain : 01-10-2019 at 05:20 PM.
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  #2  
Old 01-10-2019, 06:02 PM
Shadow's Avatar
Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,977
Default

I don't know if it is the only problem, but you can't make all 3 overrides use the name modBags, they each need to be unique names.
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  #3  
Old 01-10-2019, 08:12 PM
Anotheragain Anotheragain is offline
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Join Date: Oct 2016
Posts: 5
Default

Ok I tried again:

modBags.zip/Directory/Items/modBags1.gdb

Code:
modBags1 overrides BaseBag
{
	Base		BaseItem

	ItemType	Bag

	BaseOnly	1

	ModifiersAllowed	0

	LevelRequirement	1

	ModelName	Models/Items/bag.mdl
	UseModelName	Models/Items/Items/bag.mdl
	DropSoundName	Sounds/Items/bag.wav
}
modBags.zip/Directory/Items/modBags2.gdb

Code:
modBags2 overrides Bag7
{
	ItemLevel	1

	Size		16

	SpawnChance	100.0
}
modBags.zip/Directory/modBags3.gdb

Code:
modBags3 overrides SpawnSystem
{
	

ItemNormalChance 100


}
But it still doesn't work

Last edited by Anotheragain : 01-10-2019 at 08:40 PM.
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  #4  
Old 01-11-2019, 12:33 AM
joku joku is offline
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Join Date: Jul 2010
Posts: 191
Default

All files in your mod should be structured as follows:
Quote:
modBags.zip/Database/modBags1.gdb
Even if the file you're overriding is in "Database/Items", your override file should still be in the "Database" folder.
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