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  #61  
Old 11-26-2018, 02:32 PM
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Shadow Shadow is offline
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Quote:
Originally Posted by Crisses View Post
Then the help screen needs to change. Because it still shows it should be on the upper left
Yeah, I haven't touched the help stuff at all so it is going to be wrong in a few places at least.

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Originally Posted by Crisses View Post
Are doubles, triples, quadruples of the same "Basic" skill intentional? Do they stack? They don't go up together, so hopefully they're cumulative.
They do stack.
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  #62  
Old 11-28-2018, 12:09 AM
Charles_Odinforce Charles_Odinforce is offline
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Ok so suggestions, I said a little bit under the game engine on textures and things of that nature, so I won't repeat that here. I hinted at some thoughts I had though for other types of things.

#1) Weapon types: Spears, these would be a great weapon with a better range than one handed, equipping a shield with them should be possible. This would be the middle ground between large two handed weapons and the smaller one handed. You'd be able/need to add a spear specialty to various character classes but it would open up a Spearman character set which would be focused on forward arc damage, single target melee, or evasion/blocking. In a sense this is somewhat cosmetic, but it shouldn't be hard to add in some spear models, and the animation should be pretty basic.

#2) This one is already there, you just haven't seen it in a sense. A pugilist/unarmed class or martial arts style class. Again it wouldn't be hard to come up with 3 variations (Brawler, Shaolin, Qi Mystic) With these classes gaining passives that make up for the lack of weapons. Maybe let them use a staff OR force them to use some kind of cestus. Character animations are already in so this would be very easy to add in. Another option would be a passive on each of these that gave some defensive and offensive bonus when no weapons were carrier, and used gloves defensive armor as a damage type.
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  #63  
Old 11-28-2018, 01:08 PM
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Crisses Crisses is offline
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Request: turning off summoning candles increases the time-to-ritual. Like add a minute per candle snuffed. I made it to the level with 3 minutes left on my clock and thought it would be very reasonable if they started their ritual and said "Wait! Someone's mucking with our candles!" and had to figure out which candle(s) to turn back on to re-start the ritual. lol

Won't imps run around snuffing the ritual candles? lol Ok, I don't really expect the monsters to help out with this one, but it would be funny.
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  #64  
Old 12-03-2018, 09:31 PM
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If I hand my buddy a torch, it should affect the lighting. But it doesn't. Didn't Indiana hand a torch to his buddy? It worked in the movies....

And for something +30ish light it doesn't seem to do much anyway.....

Spiders die with a plop that's pretty loud compared to other critters.
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