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Old 01-30-2018, 02:08 PM
Merkava Merkava is offline
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Default Zombasite classes in Din's Curse

wish this could happen eventually - scouring the forums to see if any mods were available that ported them over, to no avail.

I purchased zombasite yesterday and [while it wasn't a bad game or anything] it just wasn't for me personally and felt like such a departure from the exciting dungeoneering of din's curse. I loved din's curse though so I decided to give zombasite a try (probably should have tried the demo first, but oh well lol) - going to revisit din's curse regardless; but, I wish I had deathknight and bard to mess around with since those classes looked pretty interesting and experimenting with different class combinations was easily the most fun part of the game for me (which is an element zombasite does retain, it's just that I prefer the way the persistent world events are handled in din's curse regarding the greater context of the game).
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Old 01-30-2018, 05:27 PM
Caal Caal is offline
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Agreed. I'm a big Din's fan (even made my own mod) and would love to see (and would pay for) the innovations of the subsequent games retrofitted back into DC, the classes and crafting especially.
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Old 01-31-2018, 11:15 AM
Merkava Merkava is offline
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Quote:
Originally Posted by Caal View Post
Agreed. I'm a big Din's fan (even made my own mod) and would love to see (and would pay for) the innovations of the subsequent games retrofitted back into DC, the classes and crafting especially.
I'm considering using your items mod assuming it's compatible with the latest iteration of the game ^_^

I agree that crafting would be a really welcome addition - I didn't have much experience with it, but it looked pretty cool...

not having to pay to level up skills was also nice, LOL.

it'd be fresh to see (and I wouldn't mind paying for) additional classes tbh as I've sort of "exhausted" the current pool of specs available in din's curse as far as piloting specs that have interested me goes.

Last edited by Merkava : 02-01-2018 at 11:40 AM.
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