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#1
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![]() The text notifications take up a lot of real estate. I find myself flying into mines and trying desperately to click the text down so I can see what is going on. Is there a way to set the max number of messages?
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#2
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![]() You could try and increase the number of text events displayed in the game options, but they'll take up even more screen space that way.
Eventually, there should be a seperate message log screen where the player could review in detail everything that's happened in the current sector so far. |
#3
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![]() I find things get especially bad when two or more powerful races are at war. There is a constant stream of notifications which are difficult to keep up with and often start to block the action. Not sure how this could be handled better.
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#4
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![]() maybe with filters? For exaple, click on race Fringe, have lastest messages from Fringe, create a new button clear filter to reset them and so on ?
__________________
Random Tower of games: http://randomtower.blogspot.com |
#5
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![]() In the Game Options try setting the Max Text Events to 3 (or whatever number you choose >0). I f you feel you missed something you can always use the little arrow keys to scroll back through the events that are older.
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Stephen A. Hornback |
#6
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![]() I'd still prefer a seperate screen for that, with the filter function gornova suggested and maybe even hotlinks to the race relations or negotiation screens,
should a message concern something the player needs to deal with. |
#7
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![]() Quote:
Thank you, PixelLord. Somehow, I missed that. |
#8
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![]() There needs to be a font-size control. There's no reason the text needs to be that large really, or at least not adjustable.
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#9
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![]() back with my old idea
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Random Tower of games: http://randomtower.blogspot.com |
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