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#11
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![]() Quote:
As for crew dying -- it's a by-product of being so crew-heavy. Although I do agree that 10HP is so 1st to 10th level... ![]() |
#12
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![]() Or maybe get damaged last, since they're usually all the way inside the ship, behind shields, armour, structure and even most components.
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#13
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![]() That's true. If only there was some way to get more slots.
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#14
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![]() Or to reduce the need for more than one item that gives thrust...
![]() I think both types of build should be able to work... the extremes, and the ones in between. It gives the most range for replayability, and it means the game is balanced. If the only build that works is one where you aim for getting all the slots, then replay is more limited. The challenge is the strategy of HOW to pull off other build ideas -- just like you can make a "carrier" build. Well why not a "small, fast & deadly" build...? If only speed went over 200 ![]() Another way to put it is that one of us wants a monster truck, the other wants a racing bike. Nothing wrong with either. Both work, go from point A to point B... But you have to strap some serious jet engines to that truck to go the same speed as that racing bike! |
#15
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#16
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I'm trying otherwise. I'm not offended by large ships -- my first ship in every race was working on that assumption. Then I decided to try something completely different. I don't see why a tiny ship pouring points into the other stats couldn't equip stronger shields, weapons, etc. Going on your other suggestion that item drops be around a ship's stats rather than a ship's level (excepting of course level-based items), then the small ship with higher stats should be able to equip better equipment faster, especially in the mid-game if you're not importing crew from other ships. Otherwise you're finding much better crew than I am -- I only have 1 exceptional crew member and I'm playing a lot of ships. With the incremental cost of Command versus the 1:1 ratio of points in other slots....I should be able to keep pace with less crew, and Shadow just change how crew level so that my smaller ship with less crew should have crew leveling faster... Is there a problem if that works too? I'd have a few less weapons, a few less options in buttons to press, etc. but perhaps that build can survive as well, if those items are chosen carefully. |
#17
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![]() 1) in DC when you leveled you would have a little flagging plus sign on your character icon. I was plating DO and leveled up 3 times before I even noticed. That would be cool to add back.
2).if you could specifically choose which races appear in the game because I specifically hate one race with a fiery passion and would like to spend the rest of my life without have to kill them on sight. Just a thought |
#18
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![]() Quote:
It's frustrating, takes time, and in the end, all you're going to do is make a lot of annoying squeaky noises. Command build master race. |
#19
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![]() Sure, crap ships might be viable.
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#20
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![]() Permanently crappy ships. Because, no respeccing.
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