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#41
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![]() Quote:
It's cool to say "zombie". It rolls nice, feels good in the mouth. It's a funny word. It's got a little foreign voodoo twist to it. Sounds like Africa, the origins of humans. Maybe it's ancestral memory. Who knows. But it's not cool to say "something kinda but maybe not dead that infects people and is just alignment=hungry." No matter how many times you say it. ![]() |
#42
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![]() I'm very excited to see Soldak create a zombie game.
I loved Dins Curse and Depth of Peril! I'm going to love a zombified version of these Action RPG's I posted elsewhere that it would be great to see open-world exploration I know this is lot of overhead, but maybe there is a procedural way to do it? I can't wait to see some screens and development!
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Booman † Mint 17.2 64-bit PlayOnLinux 4.2.9 GOL Facebook ♦ Linux for Beginners ♦ My Games ♦ Tested Games List ♦ Guides ♦ PlayOnLinux Explained |
#43
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![]() I'm only begging for an unlimited inventory.
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#44
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![]() Unlimited inventory seems like it would be a good idea, until you realize that you'd have to go through pages and pages of comparing items. Limited inventory is the way to go. The problem is when there are seemingly arbitrary limits on expanding inventory, like finding a bigger backpack. It has nothing to do with gameplay mechanics -- it's just about getting lucky.
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#45
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![]() Lazy people should play torchlight or zomboid
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#46
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![]() Quote:
In general, tons of loot also upsets the economic balance of the game, so the less selling, the better. |
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