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#11
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![]() Maybe a better way is it fill up all the way and change color and flash?
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#12
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![]() Rather than extending the bar, you could wrap over it the same way you do the XP debt, except only wrap over once. So if you're at full red capacity, you'd have a red bar. If you're over full capacity, part of the bar will flash. Once you're at more than 100% over capacity, the whole bar will flash, and that would be the maximum displayed amount.
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#13
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![]() the out of the screen red bar seems to be a bug, not a feature...
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Random Tower of games: http://randomtower.blogspot.com |
#14
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![]() The bar extending works sort of okay for when your components are a bit over, though it always looks bad and during power plant swap looks downright broken. I think it valuable to find a better solution - one that remains contained within the component interface and quantifies how much of a power strain you're at without looking at the ship debuffs.
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#15
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![]() and using flashing red bar ?
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Random Tower of games: http://randomtower.blogspot.com |
#16
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#17
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![]() yeah, it's a bug in my mind
![]() anyway, after a new sector (boring one.. explained below), report: - add icon for localte black box on system/galactic map. Having xp debt is a pain.. and forgot where bb is even more! - 4 damage for 20 seconds is too much for a trap! - bug: I've found a way to make a rumor with lithosoid. You need a game only with Lithosoid and another sub-race (Talon for example). You can't make a rumor on Talon, just Lithosoid - bug: I'm defending a Talon planet from hordes of monsters.. and Talon don't give me some relation bonus, why ? - reward chest is not so good. I mean at level 18 you need a more bigger weapon, some nuclear reactor.. I've found all the stuff under my current stats! here Atlantis: Atlantis Level 18 Light Frigate (Human) StatsStructure: 75 / 77 Energy: 94 / 105 Attack: 621 Defense: 250 Armor: 0 Damage: 1 - 5 Dps: 2.0 ReputationLevel: 0 Money: 9,254 credits Attributes Tactical: 35 Helm: 24 Structural: 15 Engineering: 20 Computers: 24 Command: 11 Crew points Left: 5 Resistances Thermal Resistance: 0 Cold Resistance: 0 Radiation Resistance: 0 EM Resistance: 13 Explosion Resistance: 0 Skills SkillPointsLeft: 0 Equipment Superior Nuclear Drive I Heavy Component Rarity: Normal Durability 75 / 75 +77 Defense +154 Thrust Requires 24 Helm Sell value: 47 credits Retail value: 196 credits Excellent Fusion Beam III Heavy Component Rarity: Common Durability 52 / 52 +109 Power Load +5 Max Power Load Target: Current enemy Range: 0 to 19 meters Damage lessens over distance (25% at max range) Energy needed: 16 14 - 37 Thermal damage Reuse time: 0.75 seconds 34.0 damage per second Requires 34 Tactical Sell value: 160 credits Retail value: 729 credits Budget Nuclear Power Plant III Heavy Component Rarity: Common Durability 54 / 54 +7 Defense +289 Max Power Load Requires 20 Engineering Sell value: 39 credits Retail value: 161 credits Solar Array II Medium Component Rarity: Common Durability 66 / 66 +132 Max Power Load Requires 18 Engineering Sell value: 16 credits Retail value: 66 credits Electronic Computer III Medium Component Rarity: Uncommon Durability 51 / 51 +80 Defense +161 Attack +5 Kinetic Resistance +38% Find Extra Credits +73 Power Load Requires 22 Computers Sell value: 80 credits Retail value: 339 credits Budget Deflectors III Medium Component Rarity: Common Durability 64 / 64 +73 Power Load +135 Max Shields +32% durability Requires 20 Engineering Sell value: 34 credits Retail value: 143 credits Basic Guidance System II Medium Component Rarity: Common Durability 64 / 64 +364 Attack +7 EM Resistance +119 Power Load +73 Radar Requires 24 Computers Sell value: 61 credits Retail value: 258 credits Cheap Battery Recharger III Light Component Rarity: Uncommon Durability 49 / 49 +14 Defense +4 Energy Regen +6 EM Resistance +34 Power Load Requires 15 Engineering Sell value: 70 credits Retail value: 296 credits Ster-1926 (Legion)[/color] Light Component Rarity: Common Health 12 / 12 Happiness: 98.0 +5 Computers Requires level 15 Crew pay cost: 153 credits Sell value: 24 credits Retail value: 101 credits Natastonite (Lithosoid)[/color] Light Component Rarity: Uncommon Health 15 / 15 Happiness: 99.0 +5 Tactical +3 Structural Requires level 15 Crew pay cost: 192 credits Sell value: 39 credits Retail value: 162 credits Excellent Magnetic Plating I Light Component Rarity: Normal Durability 60 / 60 +13 Kinetic Resistance +36 Power Load Requires level 10 Sell value: 32 credits Retail value: 131 credits FunStats Kills: 3242 Deaths: 19 Kills Per Death: 170 Credits Found: 9,693 credits Time Played: 11h 9m 20s Max Damage Dealt: 114 Max Damage Taken: 180 Max Damage Dealt At Once: 956 Max Health Healed: 60 BestTrapDisarmed: lvl 0 Strongest Monster Defeated: Veteran Female Crashing Tide (Lvl 8) Toughest Battle Won: Ambit (Lvl 11) at Lvl 12 Strongest Monster Killed By: Acanth Defiler (Lvl 13) Weakest Monster Killed By: Male Tornado Burst Expert (Lvl 3) Quests Solved: 119 Installed Components Worth: 2,582 credits Inventory Worth: 10,005 credits Secrets Found: 7 Sectors Won: 3 Sectors Abandoned: 0 Sectors Lost: 0 Drox Operative / Soldak Entertainment
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Random Tower of games: http://randomtower.blogspot.com |
#18
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![]() Congrats on completing 3 sectors. I've not uhh.. accomplished that yet. If you check out my abandoned count... I tend to quit once I've helped my ally become the biggest. I don't enjoy solo'ing planets trying to eliminate the remaining competitors for very long. Some of suggestions I've made are to fix this end game issue. I don't feel like an alliance really does much of anything for me. There is no feeling that we are working together.
You have had some bad luck finding crew it seems. Here's my ship... I died recently and haven't repaired, so ignore the dead crew, they will be back up to snuff soon. ![]() Barrage Level 20 Light Battleship (Brunt) StatsStructure: 141 / 141 Energy: 271 / 271 Attack: 190 Defense: 162 Armor: 0 Damage: 1 - 5 Dps: 2.0 ReputationLevel: 0 Money: 9,936 credits Attributes Tactical: 40 Helm: 23 Structural: 19 Engineering: 29 Computers: 8 Command: 45 Crew points Left: 4 Resistances Thermal Resistance: 4 Cold Resistance: 0 Radiation Resistance: 15 EM Resistance: 0 Explosion Resistance: 5 Skills SkillPointsLeft: 0 Equipment Cheap Ramjet Drive IV Heavy Component Rarity: Uncommon Durability 71 / 71 +81 Defense +5 Radiation Resistance +161 Thrust +4 Max Power Load Requires 26 Helm Sell value: 62 credits Retail value: 260 credits Budget Fusion Bomb I Heavy Component Rarity: Normal Durability 85 / 85 +130 Power Load Range: 0 to 19 meters Energy needed: 46 23 - 65 Explosion damage within radius Explosion Radius: 75 Reuse time: 3 seconds 14.7 damage per second Requires 34 Tactical Sell value: 54 credits Retail value: 225 credits Cheap Nuclear Power Plant V Heavy Component Rarity: Uncommon Durability 66 / 66 +81 Attack +6 Radiation Resistance +424 Max Power Load Requires 34 Engineering Sell value: 76 credits Retail value: 322 credits Superior Light Armor III Heavy Component Rarity: Common Durability 29 / 247 (Component Worn) +4 Thrust +247 Max Armor Plating Requires 24 Structural Sell value: 17 credits Retail value: 254 credits Excellent Battery Bank III Medium Component Rarity: Uncommon Durability 80 / 80 +148 Max Energy +16% Tweaked Find Chance +86 Power Load +4 Max Power Load Requires 26 Engineering Sell value: 62 credits Retail value: 262 credits Advanced Environment Control I Medium Component Rarity: Uncommon +3 Tactical +3 Helm +5 Structural +6 Engineering +3 Computers +39 Power Load Requires level 11 Sell value: 97 credits Retail value: 416 credits Cheap Automated Repair Unit III Medium Component Rarity: Common Durability 88 / 88 +0.4 Structure Regen +4 Thermal Resistance +99 Power Load +0.8 Armor Plating Regen Requires 28 Structural Sell value: 47 credits Retail value: 196 credits Budget Automated Repair Unit II Medium Component Rarity: Common Durability 48 / 48 +0.2 Structure Regen +8% Find Components Chance +55 Power Load +0.5 Armor Plating Regen Requires 22 Structural Sell value: 24 credits Retail value: 100 credits Duras (Drakk)[/color] Light Component Rarity: Rare Health 0 / 6 (Dead) Happiness: 64.4 +5 Tactical +4 Helm +4 Structural Requires level 20 Crew pay cost: 310 credits Sell value: 0 credits Retail value: 267 credits Brownyemer (Hive)[/color] Light Component Rarity: Common Health 10 / 10 Happiness: 72.6 +5 Structural Requires level 15 Crew pay cost: 153 credits Sell value: 24 credits Retail value: 101 credits Ryan (Human)[/color] Light Component Rarity: Rare Health 0 / 15 (Dead) Happiness: 66.7 +6 Tactical +5 Structural +5 Engineering Requires level 20 Crew pay cost: 310 credits Sell value: 0 credits Retail value: 330 credits Budget Advanced Injector I Light Component Rarity: Uncommon Durability 106 / 106 +86 Thrust +49 Power Load +33% durability Requires 19 Helm Sell value: 5 credits Retail value: 22 credits Battery Recharger II Light Component Rarity: Artifact Durability 39 / 39 +12 Defense +77 Attack +2 Energy Regen +4 Radiation Resistance +5 Explosion Resistance +28% Find Extra Credits +19 Power Load Requires 15 Engineering Sell value: 73 credits Retail value: 308 credits FunStats Kills: 2904 Deaths: 8 Kills Per Death: 363 Credits Found: 5,596 credits Time Played: 9h 42m 51s Max Damage Dealt: 340 Max Damage Taken: 138 Max Damage Dealt At Once: 1804 Max Health Healed: 42 BestTrapDisarmed: lvl 0 Strongest Monster Defeated: Grief (Lvl 6) Toughest Battle Won: Icos (Lvl 17) at Lvl 16 Strongest Monster Killed By: Female Burning Flame (Lvl 16) Weakest Monster Killed By: Female Cyan Storm (Lvl 3) Quests Solved: 117 Installed Components Worth: 3,063 credits Inventory Worth: 17,993 credits Secrets Found: 7 Sectors Won: 1 Sectors Abandoned: 4 Sectors Lost: 0 Drox Operative / Soldak Entertainment
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aka Kardiophylax |
#19
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![]() I want to try with different ship, something smaller, quicker, with fast attacks
![]() here my feedback on .904: - could be initial relation bonuses with races influenced from captain races? This sounds good to me (-10%=natural enemies, 0%,+10% = natural friends) - why if a race start from only home planet have a quest for Drox in another system? - jump gate and map: the fact in map mode near jump gate you cannot see nothing than galaxy map is okay.. bug galaxy map is blockend even you are far away from jump gate - traps with energy leak in first system is a pain: can be avoided in first system when player is on low level (<5 ? )
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Random Tower of games: http://randomtower.blogspot.com |
#20
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![]() This happens to me, when I still have the jump gate selected. Try unselecting it. Can you jump, when this happens?
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