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  #1  
Old 08-06-2008, 04:22 PM
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DetlevH DetlevH is offline
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Question Official Suggestion list?

Hi,

can we have such a list here on the site? Maybe we can do a poll for every wish?

Anny comments?
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  #2  
Old 08-07-2008, 12:36 AM
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The game is very good on it's own and doesn't need anymore good things on it but I will just list my suggestions if Soldak might think of an expansion or whatever their brilliant mind are thinking.. I'm not saying the game is incomplete without this things but like I said, these are suggestions for the future.. I'm not trying to offend anyone (Besides putting all this things might make the game 500mb+ or 1Gig or above because of newly added features)

So, my friend.. here's my suggestions

-Longer Story Quest
-Customizable Characters (Hair, face,etc.)
-More classes (Necromancer etc) and Advance Classes (Warrior to Paladin or Gladiator)
-A different stance for two handed weapons (Shows how heavy the thing is)
-A skill tree interface for skills and MORE skills
-More towns to conquer with their very own set of covenants (Not just Jorvik)
-Turn the BGM to a higher volume.. (I can't barely hear it)
-a Right Mouse button multi function (sell shortcut, skill or item shortcut)
-change the way how the game deals with bonuses to crits, crushing blow (Like 100percent not just doubles, It is NOW really 100percent but balance out the bonuses like you only gain 1percent of crushing blow per crush level and .05 for the crushing blow skill)
-More areas to explore ( If the More towns feature will be applied, we might see a dozen of new maps)
-Raise the bonuses of per Vit point, per Spirit point, and per Int point (also make the int point increase the Max Momentum and Max rage for our mellee friends
-more books to read..
-Put a run or walk feature ( running drains stamina that is based on the vit. stat)
-More Legendary Items (More names with heroes title: with the more books feature applied, we might see new heroes)


Well, that's all on what I'm thinking right now..
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Old 08-07-2008, 02:01 AM
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ravious ravious is offline
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-a Right Mouse button multi function (sell shortcut, skill or item shortcut)


i was thinking that too. To explain, i used to play runescape (eww, i know.) and it was easier to sell things to vendors there, because you could right click, and sell 1, 5, 10, or x amount of items. Or if thats to complicated, at least try to make it where when you right click, it sells automaticlly. That would save me 2 extra minutes when im trying to save Airik the Warmaster ( the only guy i really care about because he provides all my good quests. ) and i only have 10 minutes to do so, but i have a full inventory.
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Old 08-07-2008, 02:32 AM
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-more space, especially in dungeons
-ranged weapons
-more weapon and armor skills for my Rogue
-a party with more than 1 member
-better storyline
-intro, real dialogues (i like the dialogue sequences in Age of Empires, if you use this, you need not to create videos)
-all the things the others wish
-throw weapons (elexire, axe...)
-i like to change all things (destroy walls, cut trees, throw bombs....), like in LoD or Diablo III
-running/walking
-build my own traps
-an arrow, that shows, where the quest monster is (kidding, just for suckers)

That's all for now!
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Old 08-07-2008, 03:14 AM
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I would also like to remove the "identify" feature in items.. It just wastes precious seconds..
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Old 08-07-2008, 10:44 AM
jureidinm jureidinm is offline
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Quote:
Originally Posted by ravious View Post
-a Right Mouse button multi function (sell shortcut, skill or item shortcut)


i was thinking that too. To explain, i used to play runescape (eww, i know.) and it was easier to sell things to vendors there, because you could right click, and sell 1, 5, 10, or x amount of items. Or if thats to complicated, at least try to make it where when you right click, it sells automaticlly. That would save me 2 extra minutes when im trying to save Airik the Warmaster ( the only guy i really care about because he provides all my good quests. ) and i only have 10 minutes to do so, but i have a full inventory.
Using the "Right click" would be more intuitive - but just in case you didn't know, hovering the mouse cursor over an item and hitting the spacebar does the same thing (sell or buy).
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Old 08-07-2008, 11:59 AM
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Delilah Rehm Delilah Rehm is offline
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Quote:
Originally Posted by DetlevH View Post
-more space, especially in dungeons

-better storyline

That's all for now!
I'm in charge of the storyline, and I'd really like more detail on this. What more (or less, as the case may be) would you like in a story line for a future game?
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  #8  
Old 08-07-2008, 12:12 PM
(name here) (name here) is offline
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http://www.soldak.com/forums/showthread.php?t=59&page=1


That's the suggestions thread.
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Player: alright, everyone, we're off to kill Draaien, the orc lord
Recruits: yes sir
Other covenant: (player covenant) is weak. ATTACK!
more covenants: we smell blood in the water, ATTACK!
game: the guilded coin are raiding (player covenant) the shining blades are raiding (player covenant) the black raiders are raiding (player covenant) (player covenant)'s life stone is threatened (at 75%)
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  #9  
Old 08-07-2008, 12:34 PM
krozman krozman is offline
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The dynamic questing model this game offers unfortunately cannot come with dynamic quest lore or literature, without sounding too generic. I believe that in most gamers minds, we would rather have dynamic and unexpected events rather than static, pre planned and heavily scripted events.

That being said, this game would benefit from more than 1 static quest line as well as the dynamic ones.
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  #10  
Old 08-07-2008, 04:28 PM
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DetlevH DetlevH is offline
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Quote:
Originally Posted by krozman View Post
The dynamic questing model this game offers unfortunately cannot come with dynamic quest lore or literature, without sounding too generic. I believe that in most gamers minds, we would rather have dynamic and unexpected events rather than static, pre planned and heavily scripted events.

That being said, this game would benefit from more than 1 static quest line as well as the dynamic ones.
agree, it's hard to tell what the storyline is and what the randomly created quests are. Does the storyline quest always show the name of the monster in blue?
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