Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Legacy > Din's Legacy
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 10-01-2019, 06:34 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,127
Default Upcoming changes in version 1.005

  • now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
  • changed full mutation description to match new chances (ulk_underscore)
  • fixed Carek's bonus display numbers being incorrect (ulk_underscore)
  • fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
  • now dots display takes into account higher difficulty damage mult correctly (Soldad)
  • fixed another way could lose a follower across worlds (liren)
  • no longer eliminate other clans when win (chesse20)
  • added textures for exoskeleton mutation
  • when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #2  
Old 10-02-2019, 01:48 AM
Destro*'s Avatar
Destro* Destro* is offline
Elite
 
Join Date: Jul 2013
Posts: 301
Default

Out of curiosity, what were some of the other status effects that were applying difficulty multipliers twice? Could pain delay have been in the same boat?

Just curious here, because I have had two characters die from astronomically high pain delay DOTS caused by very low rarity monsters (no damage mods, or one at most), one a long time ago and one recently.
Reply With Quote
  #3  
Old 10-02-2019, 01:27 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,127
Default

Quote:
Originally Posted by Destro* View Post
Out of curiosity, what were some of the other status effects that were applying difficulty multipliers twice? Could pain delay have been in the same boat?
It does indeed fix pain delay also. It might just be pain delay and deep wounds.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #4  
Old 10-02-2019, 07:30 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,127
Default

  • fixed Player::damageNotice skipping Sentient stuff
  • now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)
  • increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
  • now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)
  • doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)
  • doubled spell damage bonus from staves (now same as wands) (Misfit)
  • can now fight vendors (BorkFate)
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
Patreon
Reply With Quote
  #5  
Old 10-02-2019, 08:32 PM
Destro*'s Avatar
Destro* Destro* is offline
Elite
 
Join Date: Jul 2013
Posts: 301
Default

Quote:
Originally Posted by Shadow View Post
It does indeed fix pain delay also. It might just be pain delay and deep wounds.
Dang. Thanks. I'm glad that you figured that out.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 02:09 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.