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#31
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![]() I'm not sure if i like the game or not. I've mostly played Drox, and only a few hours of Din's Curse or Depths of Peril later.
In Drox, the arts were not excellent, but they were enough, because it was spaceships, space backgrounds, space stations... About Zombasite, i feel the art is quite ugly, not because of low poly or effects, but because of the colors, shapes or things, etc. So my first complain would be about the "art", not the "technical". Second rant is about the zombie part of the game. My very first thought was "oh noooo, no more zombie, please !". Then i bought it anyway because i've liked Drox and Soldak updates so far. The zombie part feel completly useless. They are just some different monsters, actually like others, with some variations. So, why zombie ? So many different settings can be imagined for an hack'n'slash... So my second complain would be about the setting, not attractive at all to me. Third is the maps. They feel very confused and confusing. The link to go from one to another doesn't appear to be so logical to me, and the map are quite, hm... randomly random. Same for monsters, plants, and everything. So, my last complain would be about the randomness of the world, nothing seem to be "spacial" about it, exploration is not very appealing to me, and it's my favorite thing to do in mostly all kind of games. All the Soldak's games signature are fine to me : the world feel alive, with events occuring with or without the player, growing monsters, dynamic quests... but i don't know, the game feels too much "like the others, but somehow different". So it's a mix of all with the best of them packed in one single game, but i've already played the others. I've mixed feelings so far.
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#32
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#33
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![]() Then I must have been lucky with my characters. By level 30, I usually have found at least 10-20 unique items, 3-4 of which I useful to my character. It this has held for all six of the guys in my graveyard, and the one that is still kicking.
I just kill stuff, man ![]()
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No good deed goes unpunished... |
#34
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![]() Quote:
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#35
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![]() I am not sure what you are saying. Crafting doesn't really do anything. A +1 to armor or weapon doesn't change much and from what I can gather it is best used to repair items with crafting.
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#36
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![]() +2 to base weapon damage per character level, improved by +ego bonus, +damage bonus, +max damage bonus is INSANE! Crafting allows me to manufacture awesome weapons already, by slotting the right gems.
Of course, I just learned that upgrading can break your item, which will make me rethink whether I will ever try to upgrade anything... as well as when I should try to repair, if at all.
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No good deed goes unpunished... Last edited by Tuidjy : 11-11-2015 at 09:24 PM. |
#37
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![]() Quote:
Grindstones and Armor Scraps are fine for little boosts in higher value gear (and only useful for repairing lower value gear), but they're not going to be game-changers. I am typically a hoarder of things, so I have to force myself to use the crafting materials rather than sitting on them "just in case". There's no lack of equipment to salvage for more, that's for sure. ![]() |
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