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Old 06-29-2012, 09:11 AM
Aganazer Aganazer is offline
Join Date: Jan 2010
Posts: 146

Fairly often I'll start a sector and the races will offer missions in two systems, one of which being the starting system. The other system will not have a jump gate from the starting system which means I need to explore 2-3 other systems before finding it. By the time it is found half the missions are failed and half the races got wiped out. All with very little involvement or progress on my part.

So I would feel a lot more involved if I weren't sent on wild goose chases at the start of a sector.

Other than that, I'm having a blast. I've been playing with a fighter bay and a mine just to have a different play style. It works great! I keep wondering though, do fighters benefit from +attack? Do mines? I intentionally made this build without points in computers and I'm wondering if I am missing out.
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Old 06-29-2012, 10:16 AM
Shadow's Avatar
Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,291

Originally Posted by Chumpy View Post
Any chance we could make inter-race relation changes be based on actual events?
A lot of it is.

Originally Posted by alstein View Post
Also, I think if you have alliances with all the remaining races that are alive, that should count as a won sector. It doesn't right now. You shouldn't have to solve every last quest.
The win condition changed in patch 0.904 to only allowing 1 race to live.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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Old 06-29-2012, 11:45 AM
Hecht Hecht is offline
Join Date: Jun 2012
Posts: 1

Why not let the stricter victory condition be optional (i.e. "there can be only one")?
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Old 06-29-2012, 12:21 PM
LostSoul LostSoul is offline
Join Date: Jun 2012
Location: Earth...welcome.
Posts: 104

Originally Posted by alstein View Post
Some races listed as dead are alive and kicking.
My suspicion is that this phenomenon is connected to the fact that non-faction ships attacking claimed planets can "plant" a faction seed on that planet if they destroy it. If the rogue ship is of a faction-design that's already been destroyed, they "claim" the planet but are still destroyed.

Ex: early on Dryads get knocked off by Legion. Mid-game, a legion planet is taken out by a rogue dryad-type ship and that plants a dryad colony on the planet. The dryad's are now alive and dead.
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