Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Invasion of the Ancients
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 07-30-2014, 06:07 PM
bpf bpf is offline
Join Date: May 2014
Posts: 2
Default Make ballistic weapon vectors additive

It'd be nice if a little Newtonian mechanics were applied to ballistic (and missile) weapons. For example, when my ship is moving N m/s in a straight line, and it fires a railgun aiming directly ahead, the rail ought to move N + M m/s, where M is the rail's speed relative to the static solar system. Currently, they move at M m/s in all cases. It's counterintuitive and disappointing to see a rail depart my ship's gun at a snail's pace when firing ahead of the ship as it moves.
Reply With Quote
Old 07-30-2014, 07:39 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
Join Date: Jun 2012
Location: La La Land (California)
Posts: 847

I do not think that Newtonian mechanics count for much in the space where Drox takes place. Gravity is on/off, momentum is not conserved when the engines switch off, and ships bank to make a wide turn.

The way we should look at it is "Would the game be better if projectiles' speed depended on the ship's speed?"

And I am not sure. Too much of a mental experiment for me. But I know that the game would need rebalancing, because as it is right now, many monster ships move much faster than their projectiles, which means that many projectiles and missiles would see their speed doubled and become much harder to dodge. That may be a good thing: added challenge, and more use for missile defenses. But it would definitely be in the players' detriment, that's the one thing of which I'm sure.
No good deed goes unpunished...
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 01:16 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.