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  #11  
Old 09-04-2008, 07:29 PM
(name here) (name here) is offline
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hm, sounds interesting. i don't really like the idea of no other covenents, though. i hope there are at least town attack analogs.
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  #12  
Old 09-05-2008, 02:00 AM
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DetlevH DetlevH is offline
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Is the environment destructable? I like to kill monsters with falling walls, avalanches and to destroy anything i don't like and the monsters could use.
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  #13  
Old 09-05-2008, 10:32 AM
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Quote:
Originally Posted by (name here) View Post
hm, sounds interesting. i don't really like the idea of no other covenents, though. i hope there are at least town attack analogs.
Just remember Kivi's Underworld isn't a Depths of Peril game. It's quite a bit different. As an aside any future Depths of Peril games/expansions we make will always have the covenant and dynamic world stuff since they are two of the key things for Depths of Peril.

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Is the environment destructable? I like to kill monsters with falling walls, avalanches and to destroy anything i don't like and the monsters could use.
There are a lot of things that are destructible in Kivi. Currently none of them will hurt the monsters. It would be interesting though. Purposely setting off traps and killing the monsters is quite fun at times though.
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  #14  
Old 09-05-2008, 10:51 AM
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That's true, i want to set off my own traps and not only disarm the traps set off by others.
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  #15  
Old 09-05-2008, 10:56 AM
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Purposely setting off traps and killing the monsters is quite fun at times though.
There's a thought. Instead of (or in addition to) a disarm skill create a 'trigger' skill. Deliberately set off traps at a (hopefully) safe distance. Another skill to flesh out one of what appears to be many skill sets in Kivi, and possibly something for a future DoP expansion.

You'd have to make traps targetable of course. And you'd need some way to spot trapped chests in advance unless it's limited to ground traps, which is reasonable.
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  #16  
Old 09-07-2008, 12:45 AM
GeorgiaBoy GeorgiaBoy is offline
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A Diablo II-like game that is FAR more moddable like DoP? Sign me up!

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  #17  
Old 09-08-2008, 03:43 AM
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Kruztee Kruztee is offline
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Hmm... I'm not sold.

I guess it sounds OK though, and I'll definately give the demo a go.

The dynamic nature of the game world, quests and covenants along with the random level layouts are what really drew me (and still draw me back regularly) to DoP. It will be a hard game to top.

Last edited by Kruztee : 09-08-2008 at 03:45 AM.
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  #18  
Old 09-16-2008, 10:49 AM
DaveyJJ DaveyJJ is offline
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A Diablo II-like game that is FAR more moddable like DoP? Sign me up!

GB
That's what got me excited too, GeorgiaBoy. The way Steve's describing how we will be able to create new modules etc seems to this old gamer like a dream come true. In an email conversation I had with him a while back compared DoP to Kivi's, and my expectations of editors from the past almost 30 years of gaming, he said ...

"In Kivi's Underworld .... you build full levels so it is a bit more like what people are used to. The editor is pretty easy to use. You mostly just lay down tiles and objects. The interesting part is how you layout all of the objects. There are a ton of different type of objects to lay down like monsters, traps, keys, doors, secrets, items, chests, triggers, walls, other environmental objects, and probably more things that I have forgotten about. I think with Kivi, we will get a lot of gamers making some cool levels/adventures."

I hope he doesn't mind me re-posting this here (it's over on insidemacgames.com forums) but I'm very excited about the title and can't wait to start creating.
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  #19  
Old 10-12-2008, 11:17 PM
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Default Reflexive?

Not that I don't want to purchase this game from you, but is this going to be offered through reflexive? I ask because I still have a game credit that I can get one more game on. I guess I have just been waiting patiently for another decent game to come out, and this one seems like it may be the one that I have been waiting for! Please tell me that it's coming out! Thanks!
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  #20  
Old 10-13-2008, 03:17 PM
Celes Celes is offline
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All I can say is I'm was hoping for a new game created by Soldak. I like Depths of Peril alot. The only thing I hope for, is a retail version. I ended up with some trouble with the copy I saved when I bought the download of DoP, but it ended up okay, I just went to the store and got a retail version. I don't mind buying the game twice, there's few companies I would consider doing that for, but I really like the game and the work put into it by Soldak.
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