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  #21  
Old 06-29-2012, 11:15 PM
Whiteowl Whiteowl is offline
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Originally Posted by Shadow View Post
Is there anything that you are doing specifically at the time of the crashes?
Not 100% sure, I think it's fighting and specifically explosions, but I'll try and pay more attention.
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  #22  
Old 06-29-2012, 11:22 PM
Whiteowl Whiteowl is offline
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Originally Posted by Shadow View Post
Is there anything that you are doing specifically at the time of the crashes?
Just had it happen again, I was in a fight with 6-7 monsters and there were explosions going on. Also I was using buffs, energy and nanite, from the right click panel.
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  #23  
Old 06-30-2012, 12:38 AM
aReclusiveMind aReclusiveMind is offline
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I can confirm there is a slight relations increase when destroying the ships/planets of a race's enemies. I observed this when I was friendly with the Drakk and destroying some Cortex planets and ships (who they were at war with). It isn't notated on-screen and seemed to be very small though. Less than 0.5 all told if I had to guess.

Defending a planet against attack can be somewhat iffy, I'm not sure what controls whether you get "credit" for the kills around their planet or not. Most of the time I do get credit for defending the planet though, and it is displayed on-screen. In many cases this can be the best way to earn rep. Killing a boss or high level enemy can gain you as much as doing a quest will, perhaps even more. I want to think I got something like 6.0 one time for a red boss kill near a planet.

Is there a list of all the new bonuses somewhere? I noticed the new component slot bonuses don't seem to be listed on the ship creation screen. I have a few ships, so I was able to hop into a few and check, but it'd be nice to have these on-screen and not have to remember them when selecting a ship.
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  #24  
Old 06-30-2012, 01:51 AM
Roswitha Roswitha is offline
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Originally Posted by aReclusiveMind View Post
Defending a planet against attack can be somewhat iffy, I'm not sure what controls whether you get "credit" for the kills around their planet or not. Most of the time I do get credit for defending the planet though, and it is displayed on-screen. In many cases this can be the best way to earn rep. Killing a boss or high level enemy can gain you as much as doing a quest will, perhaps even more. I want to think I got something like 6.0 one time for a red boss kill near a planet.
It depends on whom the monster is targeting. If it's targeting a planet or a ship, you get credit for destroying it. If it's targeting you, you don't. This is probably to close the loophole of leading a horde of monsters to a planet to get credit.

I usually get credit for killing monsters; the problem is with other races. I was trying to gain favor with the Fringe, so I was hanging around one of their planets. A bunch of Brunt escorts attacked the planet and I helped fight them off. There was no visible credit.
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  #25  
Old 06-30-2012, 03:09 AM
jonasan jonasan is offline
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First off, thanks for an excellent game! Thoroughly enjoying my time with Drox ever since the folks over at Arcen brought this to my attention.

Looking forward to seeing how this new patch effects things... but now a little feedback on the victory conditions and the game as i see it right now -

For me the change to more war like races and only possible to 'win' the sector when allied with the one last remaining race is much much better. It now feels like my decisions in terms of who i work for and what i do have much more meaning because the 'risk' of backing the wrong horse is so much more real. Everything feels so much more dynamic in the sector now - this was already there in abundance but now the stagnant end game, mission grind has disappeared. The new conditions have opened up many avenues for free choice in terms of how the drox influence the sector. For a quick example, to win the first challenge sector with humans, once they were out in front nicely, and at war with everyone else, I focused not on their misions, but instead on escorting their colony ships at the edge of known space, helping them reach new worlds and then defending those worlds till their defenses were up and running. Doing this for 6 or 7 worlds increase their resources sufficiently for them to build the necessary fleets in other systems to wipe out their opponents... and i had the wonderful feeling that that kind of colonisation and expansion would never have been possible in this aggressive galaxy without the help of the drox.... so yeah, right now I'm very happy with the changes.... however...

I have three suggestions which i think might be appropriate....

1) The graphs which allow you to compare the relative power of the races in your sector are useful in terms of trying to judge how the sector is playing out... but I would really like to see a few numbers as well. This would let me get a much more concrete idea of how things are going and what is my best approach to the current situation...(think bluddy may have mentionsd this before?!) For example, if the planets graph showed the actual figure of the number of owned planets as well then i would feel much better informed.... Because 'space' can be so big your never entirely sure if the race your allied with have other systems they have colonised on their 'front line', in systems or areas you havn't seen yet. In a sector i was playing yesterday the fringe were ahead of the rest and showed much higher planets owned on the graph, i felt safe and like i was on the way to helping them conquer the sector. The two worlds i knew about had very little health though, but the graph suggested the situation was ok. I was working to remove other problems around the sector when one of the other races launched an attack on one planet, and a hord of monsters attatcked the other, and in a a heart beat my allies were wiped out, suddenly it was game over.... had i known for sure that my allies had just those two seriously weakened worlds, and my enemies just 1 each then i would have been focussed completely on helping them wipe out the opponents home worlds... but unfortunately i didn't have the necessary information (not clear enough) to know we had got to that point in the 4x. A simple number of planets read out would have changed everything.....


2) I would really like to see races take advantage of vacant worlds a little more, and maybe be open to suggested 'drox assisted' tactics... I have been trying hard to work outside the mission system to affect the 4x (though i enjoy the missions the fact that i can choose other approaches is the kind of freeform gaming i'm into - god bless innovative indie devs!). One such approach (tried in a couple of sectors) has been to try to help my allies by destoying the worlds of enemy races in sectors where my allies have other planets - freeing up potential for colonisation and expansion. Yesterday i liberated 4 planets in one system, leaving only my allies world standing, in the hope that they would build colony ships and expand. But for the next two hours until the end game colonisation of these worlds never crossed the minds of my allies (it seemed). Now if i was playing a 4x and the local mercenary agent opened up this kind of opportunity i would be jumping on it in a flash! Would it be possible to increase the likelyhood of the races to utilise such chances? or would it even be possible to have an option for 'suggest mission to allies' i.e. i clear out a world and then offer to carry a colonisation module to the said planet... you see where i'm going with this? greater freedom, more potential impact of choices and tactics...

3) Finally... and probably most importantly... I think the debate on win conditions is I think a little off the mark... The drox is a mercenary looking to increase in power, upgrade, and make money. To all intents and purposes for the operative it seems that spending a decent amount of time in a sector, levelling up and upgrading components and crew is a 'win' - regardless of the final result of the sector. It's great that following through to the very end and 'winning' has bonuses (though sometimes the reward chest seems a little lack lusture?!) but...
... firstly, i think it would be nice if doing this had a little more impact - i.e. some kind of carry over to the next sector in terms of reputation maybe? (again possibly echoing bluddy?!), and...
... secondly, i think that you should add a 'inter-sector jumpgate' to every sector. The idea is that, rather than 'abandoning' the sector through the 'play' menu button, the operative should instead be able to warp out of the sector when he chooses, heading for fresh space in which to ply his trade. This would go along with the idea of freedom of choice and would increase immersion in the game world. Now obviously this would have to be conditional in some way to stop abuse and require the player to get at least somewhat involved in the sector before bugging out (right now abanding the system has an exp debt and increase to 'abandonment' stat)... what if this gate was provided by 'drox command' and was unlocked through the completion of one of a number of requirements that would demonstrate to 'command' that you were an effective operative - i.e. credits earnt, experience gained, enemies destroyed, reputation gained (i'm sure there are more options you will think of)..... using the gate would give up the potential reward chest and cross-sector carry over bonus (if one existed) so that would be the negative impact (what is lost by using this option) - but would free up the potential for players to approach their life as an operative as they choose, and would hopefully reduce potential boredom and grind some are feeling, and also the feeling of being locked into something (the development of the sector) which feels unnatural in terms of the idea of you being a 'free mercenary'. For me these changes would tie the whole thing together, you would have motivation to fully complete a sector, and freedom to apprach your career as you choose... and the 'locked' intersector jump gate would prevent abuse of this option, and still require the player to get involved (at least somewhat) in every sector - i.e. requiring the operative to 'win' each sector in terms of their own career! More freedom, more options, more immersion.... and still the current war like, really dynamic sectors.

Well, there you go.... some feedback as requested.... hope that makes sense... sorry to splurge all at once like this....

once again, many thanks, brilliant game!
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  #26  
Old 06-30-2012, 05:17 AM
Waffles Waffles is offline
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I'm super excited about these changes, and look happily forward to when I'll get to test them out on monday, build a race specific battle cruiser and smash my way to victory
mmmmm, triple emp build!
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  #27  
Old 06-30-2012, 11:31 AM
Shadowy Figure Shadowy Figure is offline
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I started making 6 race sectors this patch and I've played 3 sectors so far. In two sectors, when I discovered a race they would sometimes start out eliminated on the relations screen. Talon and/or Overlords were on the map both times this happened.

The settings I use are Very Fast Pace, Tiny, Established, 6 races.
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  #28  
Old 06-30-2012, 09:49 PM
Eduardo X Eduardo X is offline
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I'm facing an odd problem where two factions are at war, but in negotiations I can't get them to make peace because they think they're at peace already.

I also wish there was a way to quickly reset all waypoints. Running out and having to go through sectors manually is not too fun.
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  #29  
Old 06-30-2012, 10:17 PM
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ShaggyMoose ShaggyMoose is offline
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Quote:
Originally Posted by Waffles View Post
I'm super excited about these changes, and look happily forward to when I'll get to test them out on monday, build a race specific battle cruiser and smash my way to victory
mmmmm, triple emp build!
I am also excited to see these changes. Once I picked a race though, I was disappointed to see that the bonuses don't seem to be mentioned anywhere. I don't want to have to go back to the "new game" screen to remember what race specific bonuses I have. Can we get this information added to one of the in-game screens? It would be especially nice if the bonuses were quantified according to your current ship.

If its there already and I missed it, please point me in the right direction!
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  #30  
Old 07-01-2012, 05:54 AM
ScrObot ScrObot is offline
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Bug: As I was merrily plinking away at a Dryad planet in one system (Jar in Mir), which was still at half health, I got a message that I had destroyed a Dryad planet in a totally different system:

The colony on Pomnia (Dryad) in Belgor has been destroyed by ScrObeta905 (Drox Operatives).

I had not been in Belgor immediately beforehand, and had not set mines or doomsday weapons or anything there. I'm guessing it was destroyed by another race (Drakk; there were continuous skirmishes in multiple systems) but since I was attacking a different Dryad planet (in a different system), it credited me with the planet destruction. *shrug*

The planet I was currently attacking remained normal, the bug is just the message for destruction of an unrelated planet that I had nothing to do with.
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