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  #21  
Old 09-01-2012, 08:21 AM
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The Humans declare war on the Brunt. I honor my mutual protection pact, and (auto)declare war on the Humans. The Dryads honor an alliance with the Humans and declare war on me. The Brunt honor an alliance with the Dryads and declare war on me. Wait a minute…I got INTO this war to honor an allegiance to the Brunt… why are they at war with me now? Because I was trying to protect them… 1) Why would Drox High Command do this idiocy? (I assume it's them, because it is not ME…) 2) Why would the Brunt break a pact with me where I'm the only faction helping protect THEM against the humans who just declared war on them? 3) Why didn't the Dryads break their treaty (alliance) with the Humans for the Humans going to war with the Brunt? They were allied with both... And 4) Why didn't the humans think 3 times before potentially pissing off the Dryads (their allies) by going after the Brunt (with whom their ally is allied?)...
Finally managed to finish this sector with a Legend win. Nearly the whole time, humans are at war with me & Brunt, and everyone(!) else has an alliance (the other still being Dryad, who eventually became the top of the pack because of Brunt & Humans picking away at each other).

Here's what I don't get. Every time the Humans attacked Brunt planets/ships, the Dryads didn't seem to get pissy enough at them for beating on their ally. And when the Humans did so, vice versa. When I got the win, I went after the humans, who had 4 planets left in 1 system (Brunt only had 2 left).

First, since the Humans started the whole war, the Dryads should have deeply penalized their relationship with the humans severely for going to war against their ally. Perhaps even changing from Alliance to Non-Agression Pact. i.e. "We won't join this war, but we can no longer be your ally."

Then there's the penalties for actual combat & wiping out planets. If the humans went and started wiping out Brunt planets, the Dryads should penalize the Humans -- the Brunt are their allies. Same for the Drox Operative, except of course the races can't go after one of our planets.

I think the relationship change ends up being neutral -- a negative for going after an ally, a positive for helping an ally....because while I got a couple warnings from Dryad saying that the Humans were precious to them or whatever, I still had a great relationship with Dryad because I was helping out Brunt -- I got a few messages from Dryad for helping the Brunt as well.

In these situations, I think the allies should be paying attention to whom the aggressor is. I know when it's pure ship-to-ship combat, it's hard to determine... but if the Brunt are in a Human system attacking Human ships, or right next to a Human planet attacking Human ships, it's probably the Brunt. If the ship is attacking a race's planet, it's definitely the ship that's the aggressor. [Conversely, If I'm next to a Brunt planet attacking Human ships, I should get lauded for helping an ally -- not punished for hurting the Humans who are obviously attacking a Brunt planet!]

This would make the race relations more volatile, so the races should be more careful about waging war in the first place -- they should calculate which alliances they'll lose, and the chance that their aggression will cause them to have multiple enemies in a war against them. Brunt kept trying to make peace with the Humans, their view of humans was 50 at some point -- but the Human's view was 0.... So because they were at war, the Brunt kept picking off Human planets, even though they didn't hate the humans. Weird.

Some more aggressive races shouldn't care if they have to fight multiple races at the same time...and others should care more.

Last edited by Crisses : 09-02-2012 at 08:04 AM. Reason: fix quote
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  #22  
Old 09-01-2012, 07:33 PM
Roswitha Roswitha is offline
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Okay, that was annoying.

It was the end of game, 3 races had been eliminated, Hive and Dryad were left, and I was 47/50 points for a Legend win.

I stumbled over a fleet of three named monsters in an unoccupied system and destroyed them all. Hive and Dryad didn't know anything about them, so I didn't get the Legend points.

If we have to turn in quests for Legend points, can you please make sure that somebody still living has the quests.
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  #23  
Old 09-02-2012, 08:49 AM
DrIstvaan DrIstvaan is offline
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Default Two bugs

Here's a bug I've found, however, since I haven't seen it reported here, could it be that I'm the only one experiencing this? (I'd find that odd, but anyway.)
In my experience, now I don't get any bonus to relationship for trading tech or planet info with a race, even if I gift the info to them. And it's not that only the message announcing the relationship gain is missing, I really don't become more friendly with the race.

And an other (very funny!) bug (see picture) - the ship in question first had a green ! above it, and it rewarded me for destroying some other ships. I think this one I've seen in an earlier version, too.
Attached Images
File Type: jpg buggy ship.jpg (56.0 KB, 3 views)
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  #24  
Old 09-02-2012, 05:10 PM
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My partner finally got past his initial frustration and is actually playing the game again...

More issues & requests:

1) Sound options: "Background" vs. Music -- to turn (all) the music off you have to actually turn BACKGROUND fully off too…. This is confusing. Could either the labels be more accurate, or the controls actually take care of what they should? "Ambient noises" vs. "Music"?? I don't know, but I was confused by it, so was my partner.

2) "DO interface is frustrating." i.e. a new player put things in the top right-click slot(s) and of course, nothing happens on right-click…. It's not obvious to use the bottommost slot....even though items grey out... it's also not obvious that you can rotate the slots... You arm several weapons, and don't really know how to use them. If you're using WASD and the mouse, you can't use the # keys....

3) Some new character problems. Could be my imagination:
a) Anomaly said I get ship components, but nothing manifested…

b) I've explored 3 planets, a half-dozen or more anomalies, and I only have 2 legend points?

c) New ship, creatures aren't dropping things. Anomolies aren't dropping items. ONLY explored planets are dropping items? <eventually this changed, not sure if it was because I went to a new system, or went up in levels?>
These issues seem to have fixed themselves after a bit, but they really frustrated me while I was levels 1-3 or 4....

4) Mark black box on the map?

5) Aren't level-up bonus items usually a race-slot item? I got a ram accelerator as a human… just checking.

6) Exploring an unexplored planet: "Found gem deposits on <now-explored planet>." What does this mean? If it means credits, can you display how many?

7) Upgrading structure via crew pointsp = having to heal it. How is it "broken" after you upgrade it?

8) Planet needs a quest item -- the only way to give it to them is for them to buy it, they don't have enough money -- want to just give it to them.... ?? Kinda a ridiculous situation. Especially if you're poor and can't afford to buy anything off them yourself so that they'll have the money to buy the quest item....

9) Message: "<System> has become too dangerous." could be "The Drakk think that <system> has become too dangerous." I'd like all the messages to be informative enough -- not to clutter the screen with information that makes me work to hunt down a quest.
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  #25  
Old 09-02-2012, 05:50 PM
Roswitha Roswitha is offline
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Originally Posted by Crisses View Post
3) Some new character problems. Could be my imagination:
a) Anomaly said I get ship components, but nothing manifested…

b) I've explored 3 planets, a half-dozen or more anomalies, and I only have 2 legend points?

c) New ship, creatures aren't dropping things. Anomalies aren't dropping items. ONLY explored planets are dropping items? <eventually this changed, not sure if it was because I went to a new system, or went up in levels?>
b. You only get a fraction of a Legend point for exploring things.

c. Drops are random. Sometimes they drop. Sometimes they don't.
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These issues seem to have fixed themselves after a bit, but they really frustrated me while I was levels 1-3 or 4....

4) Mark black box on the map?
It is. It's a pale green dot. They might want to add that info to the help topic.
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5) Aren't level-up bonus items usually a race-slot item? I got a ram accelerator as a human… just checking.
Sometimes, but not always.
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6) Exploring an unexplored planet: "Found gem deposits on <now-explored planet>." What does this mean? If it means credits, can you display how many?
Whichever race colonizes the planet will get some sort of bonus.

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Originally Posted by Crisses View Post
7) Upgrading structure via crew pointsp = having to heal it. How is it "broken" after you upgrade it?
Before you upgraded you had, say, 600/600 points. After the upgrade, you have 600/800 points. You're short 200 points; you gain them by repairing.

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Originally Posted by Crisses View Post
8) Planet needs a quest item -- the only way to give it to them is for them to buy it, they don't have enough money -- want to just give it to them.... ?? Kinda a ridiculous situation. Especially if you're poor and can't afford to buy anything off them yourself so that they'll have the money to buy the quest item....
If you look at the trade screen, there are a couple of boxes that show the things you've sold. To the left of those is the donation box. If they can't buy it, donate it.

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Originally Posted by Crisses View Post
9) Message: "<System> has become too dangerous." could be "The Drakk think that <system> has become too dangerous." I'd like all the messages to be informative enough -- not to clutter the screen with information that makes me work to hunt down a quest.
The game will keep track of the kills whether or not you've accepted the quest. Once you've killed enough monsters, a green ! will show up on the race screen. The only quests you must accept to get credit are the "collect X red storm brain" type. The items won't drop unless you accept it. So if <system> is too dangerous, head on over and start shooting.
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  #26  
Old 09-02-2012, 06:43 PM
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b. You only get a fraction of a Legend point for exploring things.
I thought you get 1 point for exploring each planet, in which case the math didn't add up... I could be wrong (of course!). It was already REALLY hard to get a legend win, and I felt like I wasn't making the same progress this time...

Quote:
It is. It's a pale green dot. They might want to add that info to the help topic.
Never seen it. I'll check again... but I didn't see it on the big map. Do you mean only on the mini map or does it show on the big map?

Quote:
Before you upgraded you had, say, 600/600 points. After the upgrade, you have 600/800 points. You're short 200 points; you gain them by repairing.
The implication is that you're installing something that's broken... at least for a hardware-based feature like armor or structure. I think armor/structure should take longer to install or require planetfall to install, anyway. It makes no sense that you can change your ship's armor on the fly, and as others have pointed out this is exploitable...

Quote:
If you look at the trade screen, there are a couple of boxes that show the things you've sold. To the left of those is the donation box. If they can't buy it, donate it.
Will point it out to the Newb -- I haven't used it, so I forgot/didn't notice.

Quote:
The game will keep track of the kills whether or not you've accepted the quest. Once you've killed enough monsters, a green ! will show up on the race screen. The only quests you must accept to get credit are the "collect X red storm brain" type. The items won't drop unless you accept it. So if <system> is too dangerous, head on over and start shooting.
Ok, but does that mean the message should remain obscure? Knowing the race that puts out the (re)quest might mean wanting to take it vs. wanting to ignore it -- if you're trying to build up relations with that race or avoiding them because of other sensitive relations issues...(i.e. pissing off folk they're at war with...).
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  #27  
Old 09-03-2012, 11:35 AM
Roswitha Roswitha is offline
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Originally Posted by Crisses View Post
I thought you get 1 point for exploring each planet, in which case the math didn't add up... I could be wrong (of course!). It was already REALLY hard to get a legend win, and I felt like I wasn't making the same progress this time...
You get more points for finding those dimensional pockets. You also get points for killing yellow- or green-labeled monsters.

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Never seen it. I'll check again... but I didn't see it on the big map. Do you mean only on the mini map or does it show on the big map?
It's only on the big map in the system where you died. If you don't remember where, you can pull up the galaxy view and right click on each of the systems.

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Ok, but does that mean the message should remain obscure? Knowing the race that puts out the (re)quest might mean wanting to take it vs. wanting to ignore it -- if you're trying to build up relations with that race or avoiding them because of other sensitive relations issues...(i.e. pissing off folk they're at war with...).
Good point. You can not take the credit; but there might be better things to do with your time.
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  #28  
Old 09-03-2012, 10:38 PM
Roswitha Roswitha is offline
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Originally Posted by Roswitha View Post
Okay, that was annoying.

It was the end of game, 3 races had been eliminated, Hive and Dryad were left, and I was 47/50 points for a Legend win.

I stumbled over a fleet of three named monsters in an unoccupied system and destroyed them all. Hive and Dryad didn't know anything about them, so I didn't get the Legend points.

If we have to turn in quests for Legend points, can you please make sure that somebody still living has the quests.
It happened again. This time in an occupied system.

I did manage to get the Legend win (first time, hurray ) since quests to collect monster bits count for legend points, which thing I hadn't noticed.
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  #29  
Old 09-04-2012, 08:31 AM
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This weekend's gaming & some multiplayer:

Bugs:

1) Race ships are going to the starlane gates and either glitching or purposefully popping in & out continually like they don't know what to do with themselves. It's pretty annoying…noisy...bright light! bright light! (only happens in combat -- whether monsters or I am chasing them & gunning them down....)

2) Can't do energy boost power-up in right-click slots? Shield power-up works.

Text/Message Requests:

3) "The planet X (race) needs protection!" -- which system? Often there's more than 1 planet with the same name in different systems...

4) "Bounty for <name> (description)." -- should say "Race posts bounty for Name last seen in System."

5) Planet Name Issue: A planet named "Porn" makes for some very funny race comments -- "Your prowess in protecting Porn is considerable." Thankfully my kids are teenagers so "I'm protecting Porn!" was a barrel of laughs yesterday. <Zombie planet, first challenge, multiplayer.>

Other Requests:

6) Help Topic Request: minions/fighters - what are they all? We don't know their attack/defense stats, special equipment or attacks they have, etc. Help? I have no idea of the difference between Interceptors and Bombers, for example.

7) Should anomalies that heal components & crew also heal minions?

8) Monster advantage?: Spawn rates of monsters should probably be similar to fighter spawn rates…? I can't tell you how many times I walk up to a wandering merchant and they're surrounded by mothers & spawn or harbinger-types and their mini-mes...

9) Possible crew-seeking quest: Named-monster has taken X-race crew member hostage. Kill Monster & rescue the crew…

10) UI Request: Very difficult to open inventory + put things into right-click slots. Sometimes drop things on the ground, etc. Can right slots go further right OR inventory move a little further left? (I play windowed, but my partner playing full-screen also had issues with it.)

11) Ship graphics: Do utopian ships have to be quite so butt-ugly. I know they don't care. But some players won't play the ship just because of aesthetics -- or lack thereof LOL
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  #30  
Old 09-04-2012, 08:50 AM
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Good point. You can not take the credit; but there might be better things to do with your time.
Basically I'm a little obsessed over making those news-log messages worth their screen real estate. If you're going to bother me with a message, make it a useful message.

I don't really care if "Race X found 23 minerals." If you told me "Race X has a lot more credits." then it might mean something in a credit-impoverished universe with a stash full of crud I want to offload....but "23" & "minerals" mean NOTHING to me. Is 23 a lot or a little? Do minerals mean more credits? Does this somehow change the balance of power or relationships between the races?

From a starting-player's perspective through to a mid-game junkie, I still am not sure whether some of these messages are worth taking my eye off my ship... I want them to be useful, use-able, understandable, and helpful.

If a "Pirate ship has been spotted" message comes up -- that's the most useless distracting thing...it increases my frustration level with the game and that's something you don't want in a game. If it says "Race spots Pirate in System." now I know who cares, and where to go to track that sucker down without hunting through the Relations screen or the Galaxy map for the quest. If I want to accept it as a quest, so I can get their "most recent known location" then I can go straight to the correct race and accept the quest. If it's in a system I haven't even been to yet, I might skip the quest altogether.
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