Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Curse > Din's Curse game
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

View Poll Results: What class do you want for Din's Curse Expansion?
Monk 11 50.00%
Bard 3 13.64%
Demon Hunter 6 27.27%
Anything else...If you have another idea then give it. 2 9.09%
Voters: 22. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #11  
Old 05-15-2010, 05:28 PM
Caal Caal is offline
Elite
 
Join Date: Jan 2008
Posts: 312
Default

Quote:
Originally Posted by DeathKnight1728 View Post
That might be a good idea. Plus you are right about the poison magic line. There is no tree for that on any mage. You could also add something like a swashbuckler, a fighter/thief hybrid that dual wields. And maybe even something else. So give us 3 subclass hybrids to choose from. Is that what you mean?
The basic idea was instead of trying to design a full class with three coordinated skill trees, why not have a series of specialist subclasses, with one skill tree each. So for example, there might be a "poison specialist" or "swashbuckler" subclass each with a single skill tree. These specialist subclasses could then be used as part of some new, interesting hybrids, like swashbuckler/thief, or poison specialist/hunter. Two specialist subclasses could even be combined to form a hybrid.

So if someone has a really good idea for a skill tree, it would not be necessary to come up with two additional skill trees just to make a full class, just hybrid that specialist with something else.
Reply With Quote
  #12  
Old 05-15-2010, 06:50 PM
TheRani TheRani is offline
Champion
 
Join Date: Feb 2010
Posts: 137
Default

Doesn't the necromancer already do the poison thing what with Blight and all?
Reply With Quote
  #13  
Old 05-15-2010, 07:09 PM
Caal Caal is offline
Elite
 
Join Date: Jan 2008
Posts: 312
Default

Quote:
Originally Posted by TheRani View Post
Doesn't the necromancer already do the poison thing what with Blight and all?
Yes he does. I was trying to give an example of how a subclass might work, not necessarily propose an actual subclass. Sorry for any confusion.
Reply With Quote
  #14  
Old 05-16-2010, 01:31 PM
DeathKnight1728's Avatar
DeathKnight1728 DeathKnight1728 is offline
Legend
 
Join Date: May 2009
Location: Joisey
Posts: 1,074
Default

I think that whatever Soldak does for classes should be something that is different. So if they do a monk, make it different, and unique from diablo's. The same goes for all the other classes. Wanna make the game with subclasses, cool...just make them different, unique and diverse to the other combinations.

Besides that, so far everyone is voting for the monk with 2nd being the demon hunter. It's good to get votes for the main classes that everyone wants. However, I'm hoping that we can get a few more other votes so we can get new ideas to talk about and new possibilities to brainstorm.
Reply With Quote
  #15  
Old 05-25-2010, 10:48 PM
DeathKnight1728's Avatar
DeathKnight1728 DeathKnight1728 is offline
Legend
 
Join Date: May 2009
Location: Joisey
Posts: 1,074
Default

I almost forgot about one of the classes that might be fun. What about a blademaster that dual wields swords (think Drizzt). It could work since they had that in Kivi's Underworld and it worked there. Something like a kensai or a sword saint. Does anyone have any thoughts on that?
Reply With Quote
  #16  
Old 05-26-2010, 11:26 AM
graffen69 graffen69 is offline
Champion
 
Join Date: Apr 2010
Posts: 122
Default

Quote:
Originally Posted by DeathKnight1728 View Post
I almost forgot about one of the classes that might be fun. What about a blademaster that dual wields swords (think Drizzt). It could work since they had that in Kivi's Underworld and it worked there. Something like a kensai or a sword saint. Does anyone have any thoughts on that?
From what i read on other game threads, Steven actually had double wielding on his to do list, but for whatever reason it didnt make it into DC. As much as i like to see this in a feature expansion as well, i just dont think its feasible since it would have an enormous impact on hybrid combos not to mention the combat system as a whole.
Maybe something for a potential new game?
Reply With Quote
  #17  
Old 05-26-2010, 12:00 PM
svetlano svetlano is offline
Amateur
 
Join Date: May 2010
Posts: 22
Default

I'd like the Bard most of the classes listed here.

Possible subclasses:

- Musician
- Jester
- Tamer/Charmer
Reply With Quote
  #18  
Old 05-26-2010, 07:25 PM
Viliki Viliki is offline
Champion
 
Join Date: Mar 2010
Posts: 161
Default

Quote:
Originally Posted by svetlano View Post
I'd like the Bard most of the classes listed here.

Possible subclasses:

- Musician
- Jester
- Tamer/Charmer
Very appealing set of classes, at least the idea, now the point is what skills behind each subclass.

EDIT: About dual sword I don't think it would be a good idea to keep some balance with classes with no shield and no double weapons.
Reply With Quote
  #19  
Old 05-26-2010, 08:31 PM
DeathKnight1728's Avatar
DeathKnight1728 DeathKnight1728 is offline
Legend
 
Join Date: May 2009
Location: Joisey
Posts: 1,074
Default About the Bard

Quote:
Originally Posted by svetlano
I'd like the Bard most of the classes listed here.

Possible subclasses:

- Musician
- Jester
- Tamer/Charmer

I like these ideas. I have come to think of something different than my original ideas. I think it should be like this:

1-Blade. Kind of like a suave swashbuckling agile sword master. The difference between the warrior and the blade is that the blade relies more on dexterity to strike than strength.

2-Jester. Is like the trickster, very deceptive while wielding daggers. But unlike the trickster, the jester can also turn enemies against each other with the flick of a string. This is like the trickster, but magnified much higher. This class will be very defensive and at the same time offensive. There should some kind of an aura that makes it harder to detect your presence. Like light touch, but you only get like 2 minutes of it.

3-Minstrel. This is the charmer that you mentioned. This class is like a mage but instead of spells, uses songs for pretty much anything. Haste, damage, attack, defense. Those are some of the buffs. For offensive, there should be deafening songs some of which stun, damage, and hinder. And other songs, if close enough, let out an explosion of noise which can kill.

These are all i could come up with but i will say this, no matter what class they make. They should follow the format of warrior, rogue, mage. That way it is diverse, has all the 3 basic classes, and is able to mix well.
Reply With Quote
  #20  
Old 05-26-2010, 10:16 PM
svetlano svetlano is offline
Amateur
 
Join Date: May 2010
Posts: 22
Default

Quote:
Originally Posted by Viliki View Post
Very appealing set of classes, at least the idea, now the point is what skills behind each subclass.
Bard:


- Musician -


The skill tree is based almost only on songs,
Each song produces a different area effect, you can have only one song always active at a time.

Examples[, (just crappy names)

March level 1 - Increase visible friendly units standard walking speed by 5%.

Song of restoration level 1 - Visible friendly units gains 1 hp point every 2 seconds

Chilling Harmonies level 1 - Visible friendly units gains 1 mana point every 2 seconds

Untuned flute blows level 1 - Makes all monsters in the current area feel confused, their movement speed is reduced by 10%, attack speed is decreased by 2%, casting time is increased by 2%.

- Jester -
It's funny, the monsters are just inclined to like him. He tries to approach monsters with fancy tricks and kills them treacherously with stunning blows, critical strikes, and poisoned/flaming/exploding gifts. It's a kind of non stealthed trickster, but he is forced to do automatically a success check, everytime he tries to approach monsters: If will fail, he is attacked normally and can't use surprise attacks.

- Tamer/Charmer - With strong litanies, can tame beasts and charm monsters to fight by his side, these allies do level just like him, can get equipped, healed, renamed and revived also. (some skills related to this)

Traitor lvl 1 - Charms one enemy, forcing him to attack his allies, lasts 30 seconds or until the charmed enemy dies.

Pack taming lvl1 - forces a pack of creatures of the same target type, in the nearby target area, fighting for the tamer for 30 seconds.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 08:19 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2019 Soldak Entertainment, Inc.