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  #191  
Old 05-27-2011, 03:56 PM
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added battery, shield, armor, computer, and jammer items for next game
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  #192  
Old 05-28-2011, 03:24 AM
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For items like jammer, will there also be only a few fixed choices, or many different variations based on permutations of their abilities?
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  #193  
Old 05-30-2011, 10:00 AM
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Quote:
Originally Posted by udm View Post
For items like jammer, will there also be only a few fixed choices, or many different variations based on permutations of their abilities?
I'm thinking there will be a lot of them.
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  #194  
Old 05-31-2011, 10:46 AM
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been doing lots of research in the last few days, mostly on wikipedia - ECM, gravitons, nanotechnology, fusion, armor, etc
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  #195  
Old 05-31-2011, 12:34 PM
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Quote:
Originally Posted by Shadow View Post
been doing lots of research in the last few days, mostly on wikipedia - ECM, gravitons, nanotechnology, fusion, armor, etc
Christian Network Guy-"Alright roll with me on this one people, Sally Struthers (Queen of the Hutts) has a tiberium junker with a massive tractor beam. We need an anti-tractor beam disruptor to spread the word of jesus."

Sorry, just couldnt resist. This talk of space things reminded me of that episode.
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  #196  
Old 05-31-2011, 05:04 PM
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I might just have to add an anti-tractor beam disruptor now.
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  #197  
Old 06-02-2011, 01:28 PM
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I think I can now research new games solely on wikipedia.
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  #198  
Old 06-03-2011, 04:32 PM
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I've added almost 400 items to our space game today
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  #199  
Old 06-06-2011, 04:58 PM
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now have 203, 1015, or 5075 items in the space game depending on how you count
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  #200  
Old 06-07-2011, 03:47 PM
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trying to name all of the races today
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