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  #41  
Old 03-27-2008, 05:26 PM
(name here) (name here) is offline
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- more town attacks
- more complex town attacks
- the ability to upgrade the house.
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  #42  
Old 03-27-2008, 06:32 PM
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StealthBunny StealthBunny is offline
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I want more storage chests!

*ahem*
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  #43  
Old 03-28-2008, 08:12 AM
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Quote:
Originally Posted by ShaggyMoose View Post
Really? I completely missed that feature! How is it done?

Also, what determines how long something takes to identify? I can't seem to see a pattern.
It's at the bottom of their item display "Identify All".
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  #44  
Old 03-28-2008, 08:57 AM
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ShaggyMoose ShaggyMoose is offline
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Yeah, I saw it when playing last night. DUH! You can probably cross off that suggestion for the expansion then...
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  #45  
Old 03-28-2008, 10:21 AM
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Quote:
Originally Posted by ShaggyMoose View Post
Also, what determines how long something takes to identify? I can't seem to see a pattern.
The time it takes to identify an item is based on your level compared to the level of the item. If the item's level is higher than yours it will take longer. If it is less it will take less time.
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  #46  
Old 03-28-2008, 03:54 PM
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i guess each enhancement has a level, and the game randomly determines how many are active, without any effect based on the number that exists already. hence the very rare saber which was more powerful than several level-equivelent two-handed uniques.
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  #47  
Old 04-13-2008, 01:52 AM
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torikamal torikamal is offline
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I would also like more things to interact with in the game. Maybe triggers in the dungeons to make doors open, in-dungeon only teleporters. Pots, crates to break. I love to monkey around with little stuff like that.
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  #48  
Old 04-14-2008, 12:41 PM
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I think either, cloaks should be available to all classes, or the shield slot on mages and rogues should be the cloak instead.

I find a whole lot of cloaks that I have no use for.
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  #49  
Old 05-01-2008, 12:21 PM
GeorgiaBoy GeorgiaBoy is offline
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Of course, MP and more classes. Softcode the level cap for players, computer covenants, NPCs, and monsters. I believe the cap is 100. If there is a world size limitation, softcode it so the limit takes advantage of all of your system's resources (virtually unlimited maps--exploration ala WoW). This was mentioned-- multiple towns, covenants spawn in different cities (players select where they wish to spawn)...

Just my .02

GB
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  #50  
Old 05-11-2008, 05:30 PM
Thedonkeyman Thedonkeyman is offline
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I'd like to see more complex covenant interactions. I like the previously mentioned gold sink idea mentioned before, for paying wages and such, and maybe being able to take characters away from other covenants by paying them more? Being able to auction items to all the covenants would also be nice, occasionally getting you a little more money if some factions want to keep powerful items out of the hands of others.

It would also be nice if the other factions didn't try to rip you off quite so much in the trading; in return for a tiny trade agreement, I was asked to give away all my crystals and half my influence... and this same deal came up every few minutes, as if I was going to accept it.

A guild alignment system? Setting whether a guild is good or evil, and giving them better diplomacy to like-minded guilds. With the player able to choose their own guild alignments too, of course. And maybe wandering NPCs refusing to join guilds that are opposed to their personal alignments?

Just ideas. Most of my other thoughts have already been mentioned. Brilliant game, btw.
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