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  #1  
Old 05-04-2011, 12:32 PM
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Shadow Shadow is offline
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Default Next game intial thoughts

Ok, it seems people have narrowed down on the main setting at least so I'm going to unofficially announce what we are working. Let me get the disclaimer out of the way first. The project is still really early. Pretty much nothing is set in stone yet, so anything I say now might change at a later date (even the main setting). Sometimes things sound better on paper than they do when you play them and sometimes you just have better ideas later on. In other words, take all of this with a grain of salt and don't think of these as promises, think of them as our current direction of exploration.

Really quick summary
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MOO from a mercenary captain's point of view.

Short Summary
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The galaxy is a rough but exciting place. The major races are all scouting, colonizing, expanding, and trying to take over the galaxy through diplomacy, technology, and even war when necessary (or when they feel like it).

As a mercenary it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget.

It's your job to pick the winning side, maybe even help them conquer the galaxy if you're being nice, but most importantly make as much money as possible and build the coolest and deadliest ship in the known universe.

Overview
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In each game you start in a random galaxy with several races. Each race's goal is to conquer the galaxy, the problem is the other races are in the way. This is the plot of many strategy games like Master of Orion or Civilization (well Civ is planet bound).

These races expand their territory by scouting out and colonizing suitable planets. They build up their planets with more and better buildings that enhance their economy. They go to war and attack enemy races to hurt them or take their planets. They do much of this by building fleets of starships. They also research new and better technology to build better buildings and ships.

You aren't in control of any of this, directly at least. You are a mercenary in this very dynamic galaxy. Your job is really to survive and make a good living in the meantime. You can pick the side that you feel is right and help them conquer the galaxy for its own good. You can pick the side that you think is going to win and go along for the ride. You can even try to play the races against each other and simply try to pick the winning side at the last second.

You might just be a small mercenary ship but you have a lot of influence in the direction of the galaxy. You can scout out suitable planets to be colonized. You can attack and destroy defenses. You can find and possibly even steal technology to give to the race of your choice. You can even find items and arm whoever you want, including yourself.

At the very beginning you start with a small escort ship, but every so many levels you can upgrade to a larger ship like a frigate, destroyer, cruiser, battleship, all of the way up to a flagship.

That's kind of a high level goal view. From a moment to moment view, the game will be like Din's Curse but in space with your character being a spaceship. Still basically an action RPG. You explore the galaxy, solve quests for whichever race you want, battle enemies, find lots of loot, and outfit your ship with lots of items (instead of armor and weapons it's ship components).


That's basically the direction we are taking at the moment. If you have any comments, ideas, or similar games you think we should play, please tell us.
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  #2  
Old 05-04-2011, 12:42 PM
ebarstad ebarstad is offline
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Sounds awesome. I recommend looking at Space Rangers 2, if you haven't already.
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Old 05-04-2011, 01:06 PM
Aganazer Aganazer is offline
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Wow! There must be some kind of sci-fi virus spreading amongst indie game developers right now and its infected Steven.

This guy has the bug: http://fractalsoftworks.com/
So does this guy: http://spacepiratesandzombies.com/
Yet another infected: http://code.google.com/p/naev/

I guess my comment about it being Depths of the Ur Quan isn't far off the mark.

Plus with a new Egosoft X-Rebirth game having just been announced, this is going to be a great year!
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Old 05-04-2011, 01:13 PM
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Brian Rubin Brian Rubin is offline
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Quote:
Originally Posted by Aganazer View Post
Wow! There must be some kind of sci-fi virus spreading amongst indie game developers right now and its infected Steven.

This guy has the bug: http://fractalsoftworks.com/
So does this guy: http://spacepiratesandzombies.com/
Yet another infected: http://code.google.com/p/naev/

I guess my comment about it being Depths of the Ur Quan isn't far off the mark.

Plus with a new Egosoft X-Rebirth game having just been announced, this is going to be a great year!
Don't knock it. Space games are well overdue for a resurgence.
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Old 05-04-2011, 01:19 PM
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FloodSpectre FloodSpectre is offline
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Sounds pretty cool, I'm looking forward to it. What perspective are you thinking of? Top down real-time, first person flight/space-sim, etc? I'm more of a top-down fan myself...

Another game you might want to check out is Escape Velocity Nova. I logged so much time playing this one. It didn't really have emergent gameplay like your games, but it had solid combat, travel, upgrade and trade systems, plus generally good (sometimes excellent) writing.
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Old 05-04-2011, 01:23 PM
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Castruccio Castruccio is offline
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This sounds really great. Is the combat going to be real time like DC or turnbased like MOO?

As for games you should look at, I second the Space Rangers 2 suggestion, and I also recommend AI War. There is no better AI in any video game (AAA or otherwise), and AI War is an indie space game. The way Arcen have programmed the AI is very innovative and clever, and you might benefit from playing the game and taking a look at the deep Wiki page they have made. The behavior of the AI is really uncanny and dynamic in AI War. Also, Gratuitous Space Battles (another indie) might give you a feel for how to go about determining how equipment should work in a slace game. The whole point of GSB is to equip and upgrade your ships in various ways (although you don't directly control them in battles).

Thanks for the update!
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Old 05-04-2011, 01:23 PM
goodgimp goodgimp is offline
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Is this going to be MP like Dins Curse?
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  #8  
Old 05-04-2011, 01:50 PM
Valgor Valgor is offline
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This was the only logical step the evolution of Soldak's games could have taken at this point : Depths of Peril meets Din's Curse... IN SPAAACE!

Where do I sign up?
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Old 05-04-2011, 01:50 PM
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I think as all of these references to other games show, it's going to be hard for Soldak to differentiate its game in this genre. DC and DoP took elements that were completely unknown in the ARPG genre and merged them in. These same elements aren't entirely new in the space genre though. Even Privateer had some basic mission generation. And I think Space Rangers 1 and 2 have a real conlict taking place around you in the galaxy.

I also think that even though the current idea is to use ARPG mechanics for the space battles, inevitably they'll have to have some flavor of spaceship navigation, and it'll end up very similar to the other games listed above in terms of navigation.

I think in order to differentiate the game, one thing that can be done is to combine a real ARPG side like boarding ships, investigating planets etc with spaceship battles. I don't think anyone has done that before and it could work. You'd then upgrade your ship and your character separately.
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  #10  
Old 05-04-2011, 02:03 PM
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Delilah Rehm Delilah Rehm is offline
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I keep saying, "I wanna trade... I wanna trade... Let me get rich from trading..."

And he keeps saying, "That looks like what all the space games do. I want to do something different."

Then I say, "Well, as long as I can trade..."
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