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  #1  
Old 10-02-2018, 06:01 PM
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Shadow Shadow is offline
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Default Upcoming changes in version 0.805

  • solve all quests in the area quest no longer specifies a level (DrJoeFitz)
  • fixed waypoints not showing up correctly in shared levels (DrJoeFitz)
  • fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
  • fixed towers and secret areas generating levels badly (Mandark/Boink)
  • fixed a bunch of empty effects being attached to some monsters
  • fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
  • fixed a loading crash when trying to respawn a gate guarding unique monster (Mithur)
  • fixed some alpha issues on dark elf assassin icon
  • fixed Nemesis/ArchNemesis enhancements (wrong base)
  • no longer apply nemesis and win condition quest time escalation at same time if both apply
  • decreased WinQuestTimeEscalationMult from 10.0 to 5.0
  • now cap quest time escalation to 20 (didn't have a cap before)
  • fixed a potential crash in Trigger::getRandomTarget (Boink)
  • now monster promotions are slower once than hit unique level
  • now mutated level bonus can't move a skill past its max (Destro*)
  • added a cap to horde monster AddAdditional stuff
  • halved regeneration enhancements values
  • added some more checks to make sure you don't get invalid clans in Diplomacy scenario (Destro*)
  • reuse time now applies to skill mutations (should balance things a bit better)
  • decreased Scavenger eat effect time from 300.0 to 150.0
  • added a combo quick tip
  • now protect basic cape and shield skills from mutating away when actively using them (Nyithra)
  • now commoner specialty selects correctly on Mutate from specialty screen (Boink)
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy
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  #2  
Old 10-02-2018, 06:10 PM
rainbow rainbow is offline
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Default

If possible, for new games, would you please ensure there is always at least one vendor in town with a good amount of gold?

Thank you.
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  #3  
Old 10-02-2018, 08:20 PM
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Quote:
Originally Posted by rainbow View Post
If possible, for new games, would you please ensure there is always at least one vendor in town with a good amount of gold?
I am thinking about something along those lines.
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