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  #1  
Old 08-17-2010, 01:21 PM
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O'Jorvic O'Jorvic is offline
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Default some ideas for DoP2

as a new storyline for a (possible sequel to dop):

we (plus perhaps 2 NPCs) are sent into the wilderness to build a new outpost, the future new-jorvik, haha.

first, there is nothing, so you clear the area of monsters and collect a few things (first quests), start with a tent, then a hut, then fortifications (which the NPCs build as we collect gold and treasure) - robinson crusoe style.

as soon as the fist longhouse is there, other barbarians might join the settlement (of course we still seek out wandering recruits), they also build their own houses and form covenants, start selling stuff, and so on, similar to the first levels of the first warcraft game.

but

as jorvik grows, so does trouble, because the factions are not stable, you bribe members of other covenants into joining your own group (so you need to have a good selection of stuff, that you cannot sell). but you also have to kick out old recruits (they will be the future renegades and form rival gangs).

you might also have to travel for new skills. seek out guru-kind of NPCs in the wilderness after you have reached a new level.

as the village grows into a city monsters start to attack, so every now and then the quarrelilng tribes of barbarians need to unite against the common foe.
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Old 08-23-2010, 07:21 AM
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O'Jorvic O'Jorvic is offline
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Default also...

the diplomacy system could be applied to the members of my house, too. in-house diplomacy.

as the leader of my house I would have to give presents, influence, etc. to my fellow barbarians.
if i don't they might join other covenants, desert, revolt, try to assassinate me or one another, go renegade.

the other factions would try and bribe my people, lure them away.
so i need a lot of gold to keep my men happy and deal with the other houses.
when another house recruits a powerful new member, i can try and bribe him into my own services or turn them into spies and traitors... lots of fun to be had, surely.
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Old 08-23-2010, 10:50 AM
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In-house diplomacy sounds like a cool idea.
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  #4  
Old 08-23-2010, 02:04 PM
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O'Jorvic O'Jorvic is offline
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Default in-house diplomacy

and perhaps even extend the system to certain monsters and town-NPCs... not sure if any other games has such a thing.
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Old 09-13-2010, 06:20 PM
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DeathKnight1728 DeathKnight1728 is offline
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What i am wondering about depths of peril 2, is if it should or should not have a little bit of dins rubbed off onto it. Obviously we all know that the class mixer was a great idea and made dins an even better game. But even though it is unlikely that soldak will do that for dop, they could still do something interesting like this:

You play as a warrior or rogue or conjurer, etc. That is your class. But...you can give it your shot at luck and pick one other subclass of another class and get 1 skill of your choosing from that subclass. Here's the catch-you lose 1 skill from one of your 3 subclasses at random and gain 1 skill at random from that subclass. So a skill for a skill is what you get. I think it would be a cool idea. Your still a single class but, you can tempt the fate a little and who knows what you will get.

Last edited by DeathKnight1728 : 09-13-2010 at 06:23 PM.
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Old 09-14-2010, 04:28 AM
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that's cool! you could also find potions, that turn you into another class for a little while with rather strange stats.
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Old 09-17-2010, 06:34 AM
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Default town strategy

Quote:
Originally Posted by DeathKnight1728 View Post
What i am wondering about depths of peril 2, is if it should or should not have a little bit of dins rubbed off onto it.
what i love about din's is the way you are part of a specific world. dop doesnt have that so much.

you could have hotspots in town that the covenants try to occupy (thus gaining more influence), the crystalls for example, spots in town (like shops, relics, statues, portals, that you can either buy, demand, conquer and stop others from using them. (or perhaps accept a bribe).

i also love the idea of having two or three player's portals/gateways but a penalty when you use them.
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Old 02-15-2014, 08:05 AM
Brachiales Brachiales is offline
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Well I would love to have a very own Town.
So the players can build shops and even workshops to craft theyr own stuff.
This leads to resources like stone, wood, metal ores and more.
How about the players can clean the areas next to the town and capture it.
So we can build oremines and othe thingsr there?
Bosses and other strong enemys can drop blueprints for building-addons like a better anvil and similar stuff.

Also i would suggest you to move over to the unity gameengine, its free for indiedevs and very powerfull.

You don't know unity and or C# ? No problem there is a nice tutorial for h&s games on: http://www.burgzergarcade.com/hack-s...ngine-tutorial
I use Unity by my self and i'm pretty sure you can learn wath you need in short time.
Also it is very easy to make your new games for many plattforms with it.
You don't even need to change anything in your code for Windows/Mac/Linux.

So think about it and sorry for my poor english.
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