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  #1  
Old 02-14-2011, 05:19 PM
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Shadow Shadow is offline
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Default Demon War soon

I was originally thinking that version 1.021 was going to be the gold version of Demon War, but a discussion of some needed balance changes has made me reconsider. So this week I'm mostly going to focus on balance changes to get the difficulty in line and to enhance some of the weaker skills to be more useful. The start of a skill balance thread is here but is there anything else that you think we must change or fix before we go gold?
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Old 02-14-2011, 06:07 PM
Bluddy Bluddy is offline
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What's up with the 'no town activity after level 50' bug? Is that still going? I've seen it mentioned here and there but not so recently. If it's still around, that's a big one.
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Old 02-14-2011, 06:52 PM
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Quote:
Originally Posted by Bluddy View Post
What's up with the 'no town activity after level 50' bug? Is that still going? I've seen it mentioned here and there but not so recently. If it's still around, that's a big one.
I think I have dealt with it, but I PMed Nobear to get verification.
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Old 02-15-2011, 04:15 PM
Manumitted Manumitted is offline
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As I mentioned in my last bug list, I wish for a change in the item icon scaling factor to make 12 rows of items fit onscreen. Inventory management gets messy(er) and tedious(er) once all containers (stash + inventory) cannot be opened at once without several of them spilling off the screen. It's not realistic for those with CRTs to play the game at a high enough resolution to avoid the problem. 1280x960 or 1024 doesn't fix it, and most CRTs don't do 1600x1200 or do it real ugly. 12x10 also distorts the graphics and especially text with its unsquare pixels.

ETA: I just took a brief trip to 1600x1200, and the issue is still present there! The scaling factor must be too high across the board, then.

Last edited by Manumitted : 02-15-2011 at 04:25 PM.
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Old 02-15-2011, 04:51 PM
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The UI should be the same size relative to the screen no matter the resolution.
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  #6  
Old 02-15-2011, 08:09 PM
Roswitha Roswitha is offline
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I haven't had a chance to play for a bit. Did the trap stuff get fixed? Namely, if a chest says it has an Ice Storm with a 30% chance of accuracy, and a 20% chance of disarm, do the procs happen as they're supposed to?
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Old 02-15-2011, 08:35 PM
Manumitted Manumitted is offline
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Quote:
Originally Posted by Shadow View Post
The UI should be the same size relative to the screen no matter the resolution.
Yes, that's the problem. The twelfth row of items doesn't fit, which means that starting with the ninth container opened, plus one for each column of 11 rows or fewer, the remainder are drawn partially or wholly off the screen. See these two examples:

One
Two
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  #8  
Old 02-20-2011, 06:42 PM
DrShock DrShock is offline
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I know we here who love your game (myself, my wife, and my two friends who live in San Fran and Austin) wish there would be better items to buy in stores - none of us have ever bought a single item since drops are so plentiful AND they are where you find the good items. This seems like such a wasted opportunity to enhance the enjoyment of all the vendors (we have bought bags though).

Even if you made really good items very expensive, it would give us a new reason to save money and go into the dungeons to make more. Love Din's!

This next one is from my wife, "Lelenae":
NPC quests are loved. I would love to be able to arm the NPCs so they could fight the invasions.

I am a healer and it is really hard to target an NPC during an invasion to heal them without opening up the "chat" options with that NPC.
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Old 02-20-2011, 07:41 PM
Manumitted Manumitted is offline
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Quote:
Originally Posted by DrShock View Post
I know we here who love your game (myself, my wife, and my two friends who live in San Fran and Austin) wish there would be better items to buy in stores - none of us have ever bought a single item since drops are so plentiful AND they are where you find the good items. This seems like such a wasted opportunity to enhance the enjoyment of all the vendors (we have bought bags though).
My anecdotal experience is opposite yours. Almost half of my characters' items are bought in stores, and the quality compares favorably to all but the best drops.

This result may be a function of my lingering in the towns with better-quality merchants, who also tend to have higher restock rates. If I'm going to farm items, I might as well do it in a town where the merchants offer another source for good items.
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  #10  
Old 02-20-2011, 08:57 PM
Pyro Pyro is offline
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Quote:
Originally Posted by Manumitted View Post
My anecdotal experience is opposite yours. Almost half of my characters' items are bought in stores, and the quality compares favorably to all but the best drops.

This result may be a function of my lingering in the towns with better-quality merchants, who also tend to have higher restock rates. If I'm going to farm items, I might as well do it in a town where the merchants offer another source for good items.
I find about 30% of my items in stores and 70% in battle, which is fine with me. I like that I need to find (and fight for) the best items and not spend my time shopping to do so.

The exception to this rule is for jewelry, rings, and amulets which 99% of the ones I use are bought.
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