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  #41  
Old 01-15-2011, 09:04 PM
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Magitek Magitek is offline
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Quote:
Originally Posted by Axegrinder View Post
The mod is taking the better part of a day to download from mediafire. Locks up, Times out all the time. It's a small file so maybe Steven can host it here. Thanks for the mod.
The links from mediafire still seem to work properly here, but the internet is always this way. I've put the mod on fileserve if it helps:

1.014
http://www.fileserve.com/file/mecCp9w

1.014 demonwar
http://www.fileserve.com/file/Yz9XSVr
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Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
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  #42  
Old 01-15-2011, 10:31 PM
Ghost Matter Ghost Matter is offline
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Might Dropbox work?
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  #43  
Old 01-19-2011, 09:00 PM
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1.015
http://www.mediafire.com/download.php?gov5bd6ihso5046

1.015 demonwar
http://www.mediafire.com/download.php?r0mf43wrcknl31j

Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets)

change:
removed the lightning ward damage reflect in favor of the critical hit bonus of the new patch.

Alternative links:
1.015
http://www.fileserve.com/file/7SmcX52

1.015 demonwar
http://www.fileserve.com/file/7Ys2DCt
__________________
Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!

Last edited by Magitek : 01-19-2011 at 09:04 PM.
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  #44  
Old 01-20-2011, 03:09 PM
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Axegrinder Axegrinder is offline
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Thanks for the updated mod with new links.
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  #45  
Old 01-27-2011, 07:03 PM
rainbow rainbow is offline
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Thanks for adding the elemental summons. They've been a blast.

Would you please update this for 1.017?

Thank you.
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  #46  
Old 01-28-2011, 09:31 AM
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Magitek Magitek is offline
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Quote:
Originally Posted by rainbow View Post
Thanks for adding the elemental summons. They've been a blast.

Would you please update this for 1.017?

Thank you.
Internet died for a week, so I'm a bit slow to catch up!

1.017
http://www.mediafire.com/download.php?ycasua5iqagegfg

1.017 demonwar
http://www.mediafire.com/download.php?8rejqrrj4v0ed60

Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets)

Alternative links:
1.017
http://www.fileserve.com/file/wxtMzqf

1.017 demonwar
http://www.fileserve.com/file/bmjXPNF
__________________
Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
Reply With Quote
  #47  
Old 02-01-2011, 05:40 PM
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Crisses Crisses is offline
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Default Bolt of Gloom?

Just wondering why the necromancer's Bolt of Gloom was changed from Fire (in plain old Din's Curse) to Physical (in Din's Additionals)? Was that on purpose or a bug?
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  #48  
Old 02-01-2011, 11:03 PM
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Magitek Magitek is offline
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Quote:
Originally Posted by Crisses View Post
Just wondering why the necromancer's Bolt of Gloom was changed from Fire (in plain old Din's Curse) to Physical (in Din's Additionals)? Was that on purpose or a bug?
I had purposefully changed this to physical damage in order to make it different from the other tier 1 spells, at the same time I had sloppily not updated its description, thanks for bringing this to my attention.

Do you think Bolt of Gloom would be better using its natural fire damage instead of physical?
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Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266
93 skill modifications, fixes and replacements over all class skill trees.
25 new skill additions. Now supports the new Demon War expansion!
Reply With Quote
  #49  
Old 02-02-2011, 11:36 AM
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Crisses Crisses is offline
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Quote:
Originally Posted by Magitek View Post
Do you think Bolt of Gloom would be better using its natural fire damage instead of physical?
Well, I switched it back in my own private mod -- the difference is how the targets can defend against it. Changing it to physical changes which creatures it works well against, and how easily they can defend against it. Necromancers have a physical effect in the one that breaks bones -- physical makes sense there. But "Bolt of Gloom" sounds like Magic -- but the original game has Fire, and either probably work better than physical.

I guess Fires are bright and cheery when you have smores but not so much when your hair is on fire. I have a hard time picturing "gloom" and "fire" but at least the visual effect is gloomy.
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  #50  
Old 02-02-2011, 11:41 AM
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Default Scavenger behavior

This was reported to me by my son:

When using the Scavenger skill on a corpse, a treasure chest appears.

Sometimes this chest is locked or trapped.

I'm really having a hard time picturing a pixie swallowing a treasure chest -- but I can live with it. But would you swallow a treasure chest that might set you on fire?

Is the treasure chest a programming convenience or are you really saying we've immersed ourselves up to the elbows in ichor and guts to come up with a real treasure chest that may be locked, stuck or go Boom?

Some thoughts on the in-gameness of it:

We all suspend disbelief that a 2 handed weapon might be in the corpse.... So "simply suspend disbelief" is a fair response.

Perhaps all creatures have enchanted guts with automatic Shrink ability?

Critters heard that a diet high in iron and fiber was good for them, but they took it a little too far.

To date myself, "treasure" in (A?)D&D was described to be the loot one got from raiding the critter's nest, not necessarily directly on their person.

Later, Diablo and other games make item drops and "squeezing corpses" a visual (and sometimes bloody) experience. Even the description of the skills imply that one is making potions out of say troll's blood, and in Din's Curse I guess we've decided that Orc liver is good eating -- after all everything tastes like chicken, right? Maybe Orc ladies stuff their bras with roast quail....

So does the chest that appears represent hidden treasure in the critter's "nest", or are we doing an autopsy and coming up with something bigger than a breadbox (that might go Boom)?
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