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  #11  
Old 04-20-2018, 07:34 PM
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  • improved shadow mapping filtering
  • decreased default sun fov from 5.0 to 3.0
  • increased depth half spread from 600 to 1000
  • fixed r_shadowMapFilterting spelling
  • fixed ModificatioSkillDamagePrefix
  • for light stage no longer cull front or back for transparent objects - plant shadows more full
  • some short desert plants no longer fade out when "in way"
  • dead trees no longer fade out when in way
  • update donation lists from Patreon on website and Zombasite/next game
  • fixed Athleticism spelling
  • fixed Frost Hands mutation description
  • fixed Shadow mutation description
  • fixed Charged mutation description
  • decreased MaxTileHeightChange for ruins from 16.0 to 8.0
  • hooked up male battle shout sound
  • fixed aura/status effect text indentation
  • teleport stone hotkey now defaults to backspace
  • ground cracks, liquids, and other things no longer draw shadows with new shadow mapping
  • crystals no longer self shadow since they generate light themselves
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  #12  
Old 04-23-2018, 06:58 PM
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  • hooked up concentrate fire battle mage sound
  • changed r_lodbias default from 0.0 to -0.2
  • fixed shadows not being cast on grass (use alphaTest from model instead of hardcoded value)
  • now when flattening blocks use average of edge instead of entire block
  • fixed highlighting objects causing them to be drawn darker
  • pets no longer trigger town attack sound/icon
  • fixed scale with old shadows (bug never public)
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  #13  
Old 04-24-2018, 07:15 PM
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  • got compiling on Mac again
  • got compiling on Linux again
  • got shadow mapping working on Mac
  • whirlwind now repeats correctly when using right click (Mortac)
  • guard crystals no longer self shadow
  • fixed ice bomb not putting out fires any more (bug never public)
  • fixed shadow mapping drawing over effects
  • now start all players in same level in multiplayer
  • now cull models correctly when using shadow mapping
  • got shadow mapping working on Linux
  • fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
  • fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
  • increased shadow mapping fov from 3.0 to 5.0 (good most of the time, eventually will calculate this so as
  • small as possible)
  • reworded RightClickMainSlot slightly
  • can now change left mouse click to a skill instead of basic attack
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  #14  
Old 05-01-2018, 07:12 PM
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  • hooked up 8 mutation icons
  • fixed a few things so that immortal clan members would work (treborx555)
  • ui_hideItemsDuringCombat now defaults to on
  • fixed claustrophobia icon
  • fixed animation timing issue with new animation variants
  • added many unique monsters from DC into DL
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  #15  
Old 05-11-2018, 06:16 PM
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  • fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
  • fixed model culling in light and shadow mapping pass
  • got rid of several lock functions and associated bool
  • added Mutated History button to character screen
  • improved build tool to not include duplicate files when have multiple source directories like Din's Legacy does
  • changed stamina potions spawn chance to 0.0 (will need to turn back on if readd stamina)
  • now cull models better in light pass of shadow mapping
  • updated donation lists from Patreon
  • fixed a rare infinite loop in trap activation
  • split levels and world stuff so can make big changes for Din's Legacy
  • made boundaries must more obvious (rock, fence, wall) - desert1, desert2, desert3, desert4, tropics1, tropics2, tropics3, graveyard1, graveyard2, graveyard3, graveyard4, graveyard5, grassland1, grassland2, grassland3, grassland4, grassland5, forest1, forest2, forest3, forest4, forest5, forest6, forest7, forest8, and forest9
  • can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
  • made forest, deserts, plains, and tropics more open
  • made male imps much faster
  • doubled NoiseAmbushChance
  • increased OutdoorSunrisePitch/OutdoorSundownPitch another 10 degrees
  • decreased game to real time (day twice as long now)
  • added Mutated to bestiary
  • fixed player double footstep sounds
  • fixed getting partial zombie immunity sometimes - no longer go through clear infection if don't have one
  • YellowMold and FireMold now give you 5 seconds before they can trigger first time
  • removed an extra getGroundHeightAtPosition call in shouldCullModel - went from 64.9 to 69.2
  • now cache tile normals - went from 73.2 to 75.2
  • now cache tile heights/normals - went from 70.4 to 73.4
  • now cache static object heights - went from 75.8 to 77.3
  • removed SimplePerLevel stuff, it wasn't working as intended
  • can no longer get stealth buff skill modifier on other buffs
  • sped up movement to zombasite with full stamina levels
  • added Dense Projectiles skill modification (slow, but powerful)
  • added Knockback skill modification (50% more knockback)
  • added Homing Projectiles skill modification
  • added Swarm Projectiles skill modification (extra projectiles, but less damage)
  • fixed Echolocation icon not being power of 2
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Last edited by Shadow : 05-11-2018 at 06:18 PM.
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  #16  
Old 05-25-2018, 07:10 PM
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  • hooked up new buttons
  • hooked up 2 mutation icons
  • fixed mana steal/life steal on item not color coded and indented
  • fixed "Attacking or using a skill disrupts this effect" not indented correctly (Prayer skill)
  • doubled MaxDropAmount for mana potions
  • removed stamina from player menu, stamina item modifier, Infused Energy skill, and ObjectObeliskInfiniteStamina
  • removed stamina part of StatusEffectFastDraw, StatusEffectSprint, and StatusEffectGaseousForm
  • changed monster stamina drain enhancements to slow player directly instead of draining some stamina
  • added Rebecca to the credits
  • now adding points to basic skills gives you a stat benefit
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  #17  
Old 05-29-2018, 07:00 PM
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  • increased terrain height changes by 50%
  • fixed not being able to equip weapons any more
  • no longer draw linked box on linked skills (no longer necessarily next to each other or in order)
  • fixed value for UseSymbolsForSystemControl not being used
  • sped up attacks without a weapon
  • hooked up Relentless Strikes, Bleeding Strike, and Retreat skill sounds
  • can no longer attack camp fires
  • fixed ?, !, and other UI icons drawing before shadows
  • now can decrease basic skills after adding skill points to them
  • can now get rid of positive mutations that you don't want
  • no longer show next level data if no per level database entry for that skill
  • fixed being able to increase multi-strike skill modification (and others like it)
  • fixed not being able to decrease multi-strike skill modification (and others like it)
  • removed 2 extra right click slots
  • starting town can now overlap inwards
  • starting town can now be more open to neighbor level
  • hooked up 7 mutation icons
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  #18  
Old 06-27-2018, 06:41 PM
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  • changed IronMan from stamina to armor
  • changed HugeHeart from stamina to health
  • changed ExtraLungs from stamina to move speed
  • removed stamina from Zealot and Ruthless
  • improved fire mold texture
  • improved yellow mold texture
  • fixed destroy clan quests failing
  • fixed brawl not finishing correctly when all clans destroyed
  • added CovenantXEmerged
  • can no longer get tunnels to shared levels
  • no longer show @ on level name for clans not met
  • now player starts at war with other clans in brawl scenario (still have to meet them though)
  • fixed god altar blessing prints
  • changed god altar text to gold instead of white/green
  • hooked up 9 mutation icons
  • added Well of Life
  • added Fuse's Orb, Fountain of Youth, Elder Tree, Spirit of Lulan, Draaien's Banner, Tree of Life, Tree of Knowledge, Holy Well, Corrupted Lifestone, Corrupted Manastone, Corrupted Healthstone, Mudbeard's Stump, Ciglio's Bones, Fryse's Crystal, Freeze, Corruption, Hellfire, Bolt, Lishlot's Cauldron, Vakoil's Obelisk, Ciglio's Cauldron, Bevan's Grave, Brenna's Grave, Greta's Grave, Retter's Grave, Skadd's Grave, Damek's Grave, Sven's Grave, Tover's Grave, Eeanlee's Grave, Drel's Grave, Raven's Grave, Dez's Grave, Alek's Grave, and Charmed Trillium
  • detail models in longer hide in model editor
  • increased AntiMagic effect time from 2.5 to 10.0
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  #19  
Old 06-28-2018, 06:58 PM
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  • male imps, torvas, and skeletons now have add additional chances (more horde like)
  • now hellhounds and ragnars have much higher sprint speed
  • increased DeathKnight defense mult from 1.5 to 3.0
  • doubled DeathKnight mana drain
  • increased DeathKnight life steal from enhancement 1 to 2
  • increased Guardian ArmorMult from 3.0 to 5.0
  • scree and dark elf warriors now have longer attack range
  • got rid of old hamstring stuff
  • hellhounds and ragnars now both have hamstring skill
  • hooked up 3 battle mage sounds
  • added backstab skill to dark elf assassins
  • decreased ComboMaxMult from 5.0 to 2.0
  • stalker hunters and fire throwers now throw where their enemy is going to be, not where they are
  • decreased challenge chest IncreasedMagicChance from 1000.0 to 500.0, but added a minimum of rare item
  • increased vendors IncreasedMagicChance from 1000.0 to 1500.0
  • increased elite vendors IncreasedMagicChance from 1500.0 to 2500.0
  • changelings now only change when they have been damaged a little bit
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  #20  
Old 06-29-2018, 07:05 PM
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  • hooked up 2 mutation icons
  • hooked up 8 spellsword icons
  • fixed conflicting energy shield skills
  • fixed Flametongue status effect
  • created new versions of caves and dungeons
  • added Ancient Ruins specific special room - arches, stone ground, traps, hidden chests, and monsters
  • added Encampment specific special room - campfires, alarm traps, chests, lots of monsters
  • added Monolith specific special room - towering stone pillar, skeletons, ambush traps
  • added Sacred Grove specific special room - ring of tree, altar, possible specific god altar
  • added Ancient Grove specific special room - different trees, manastone, healthstone
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