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  #1611  
Old 07-09-2019, 12:08 PM
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I fixed my shadow mapping issue that I was working on last week, so there should be a patch like normal this week and shadows should look better and be faster.
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  #1612  
Old 07-10-2019, 11:12 AM
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Nice!

Small suggestion: change the video trailer of the game on Steam to greatly reduce the volume from the gameplay itself. Use mostly music for the soundtrack.

Why? Well, aside from it sounding more professional that way, currently, the video plays right away, causing the loud electrical noises from the lightning strikes in the first scene of the video to blast in one's ears. It's a surefire way to drive away customers browsing through Steam games.
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  #1613  
Old 07-16-2019, 03:42 PM
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The price of Din's Legacy is going to increase for the last time on Thursday.
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  #1614  
Old 07-17-2019, 05:27 PM
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My todo list for Din's Legacy is down to about 350 lines. That's still a lot, but a month ago it was at 600 or so.
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  #1615  
Old 07-19-2019, 12:56 PM
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Din's Legacy now supports Steam cloud.
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  #1616  
Old 07-22-2019, 05:32 PM
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Unique skills can now be added to Din's Legacy through our Patreon program - https://www.patreon.com/soldak
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  #1617  
Old 07-23-2019, 05:21 PM
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Yesterday Microsoft announced a huge investment in an OpenAI neural net and my first thought was Microsoft funding Skynet was somehow fitting.
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  #1618  
Old 07-25-2019, 03:48 PM
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Sometimes I forget about cool features I've added to our games. I just had an NPC come over to help with an invading monster. He cast an earthquake skill that destroyed the house we were in (it did kill the monster).
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  #1619  
Old 07-30-2019, 04:55 PM
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I'm doing a little optimization today on Din's Legacy. So far I have sped up my test scene by 21%. Some of the changes will also speed up Zombasite.
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  #1620  
Old 07-31-2019, 02:08 PM
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My optimization investigation tells me if I would just not draw anything, they game would go a lot quicker.
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