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  #1  
Old 11-02-2012, 04:17 PM
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Shadow Shadow is offline
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Default Drox beta patch 0.929

Beta Patch 0.929 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch adds Bounty Hunters, fixes some higher level quests not showing up correctly, and as usual fixes a bunch of small things.
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  #2  
Old 11-02-2012, 05:25 PM
Valgor Valgor is offline
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A race (in this case, the Dryad) wants to trade for a technology (green plus sign appears on the race relations screen) they already have (since I sold it to them previously),
but don't actually offer anything in return when queried. The technology in question (Fighter bay mark III) keeps turning up for further trading with that race, regardless of how many times
it's been traded already. This is presistent across a Save&Quit.
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Old 11-02-2012, 05:50 PM
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Can you send me a save game with this problem?
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  #4  
Old 11-02-2012, 08:48 PM
Valgor Valgor is offline
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I've sent the savegame in question.

Last edited by Shadow : 11-02-2012 at 11:34 PM.
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Old 11-02-2012, 11:35 PM
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I got it.

I edited your post btw to remove my email address. Bots tend to pick stuff up like that and send me more spam.
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  #6  
Old 11-03-2012, 03:29 AM
ScrObot ScrObot is offline
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Bug: If you're part way through installing a component and you swap it with an already installed component, the "installing" sound stops and the "still installing" component icon appears "active." The timer still runs in the background, as you can't, for example, use a weapon after doing this until the normal install time has passed. It's probably harder to keep the current install progress animation on the component upon switching, so maybe in this situation the install timer should be reset?

(This feature is great by the way, I get annoyed when my components aren't in the "right" order. )

Quest Balance: The window for rescuing a stranded ship is way too big; even with multiple enemies, if they circle around just far enough between attacks, you can rescue the ship, even though they're definitely still "in danger." Along with the (apparent) "proximity to enemy" check, I propose there also be a "haven't been attacked in x seconds" timer also added to prevent this. (~3 seconds may be enough to deal with the circling enemy situation.) Alternately, the proximity distance could be expanded a bit (which is probably a lot easier. (= )

Suggestion: When you start a new sector, add the races that Drox High Command wants to protect and/or destroy in addition to the existing sector modifiers and default quest text displays. (I've had an entire screen full of these type of notes on new towns in Din's Curse -- immediate pause and try to figure out what I'm getting myself into. (= )
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  #7  
Old 11-03-2012, 06:32 AM
Valgor Valgor is offline
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Quote:
Originally Posted by Shadow View Post
I got it.

I edited your post btw to remove my email address. Bots tend to pick stuff up like that and send me more spam.
Sorry for the inconvenience.
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  #8  
Old 11-07-2012, 05:57 AM
jerebaldo1 jerebaldo1 is offline
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Thumbs up

I came back to try Drox after a month and a half's absence...I must say, it has grown by leaps and bounds from all of the gameplay tweaks. It's incredible actually being able to take down enemy race cruisers without using bombs and monty pythoning for 10 minutes. Also, while at first I was leery of the increase in difficulty, I later welcomed it as more than just the patchworks are a threat. And with swarms, there's actually a reason to buy missile defense; thanks Steve!
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