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  #11  
Old 10-30-2015, 01:12 AM
Bomphav Bomphav is offline
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Quote:
Originally Posted by DanSota View Post
I'll see about throwing one together for you.

Edit: There, this should do the trick.
Ahh, delay has been reduced by 90%. Much better, thank you!
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  #12  
Old 10-30-2015, 03:37 AM
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DanSota DanSota is offline
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Sure thing. Spells that still have the stop code in them will still make you stop moving, I suspect its the same exact ones that were carried over from Din's.
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  #13  
Old 12-04-2015, 08:37 PM
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DanSota DanSota is offline
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I just got around to updating the 3 Skill Hybrid mod to include the new Death Knight. It might not be perfect yet since I'm not sure what all changes have been made to the UI, but it gets the job done for now. Enjoy!
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File Type: zip mod_3SkillHybrids.zip (8.1 KB, 53 views)
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  #14  
Old 12-06-2015, 07:37 PM
Ghost Matter Ghost Matter is offline
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Do mods prevent achievements? I googled it and it seems that they don't but I'd like to confirm.
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  #15  
Old 12-06-2015, 11:33 PM
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DanSota DanSota is offline
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Quote:
Originally Posted by Ghost Matter View Post
Do mods prevent achievements? I googled it and it seems that they don't but I'd like to confirm.
As long as the "achievements.mnu" file in UI and the "unlocks.gdb" file in Database aren't modified by a mod, then it shouldn't cause a problem. Such a mod could be done, but I'm not aware of any posted mods for Zombasite that could do it as of the present time.
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  #16  
Old 12-07-2015, 05:26 PM
Ghost Matter Ghost Matter is offline
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Yeah, I forgot one activated and I still got achievements. Thanks!
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