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  #1  
Old 01-09-2009, 04:19 PM
carniver carniver is offline
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Default Classes

I mod alot and I have been trying to make new classes.
Could someone help me?
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  #2  
Old 01-09-2009, 05:29 PM
carniver carniver is offline
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still looking but found nothing that worked
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Old 01-09-2009, 05:36 PM
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The game is locked to 4 characters so you need to modify one of the current ones. You are mostly going to be modifying the stuff that is in classes.gdb, skills.gdb, and skillTrees.gdb.
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Old 01-09-2009, 07:15 PM
carniver carniver is offline
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Thanks for the info!
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  #5  
Old 02-04-2009, 07:07 PM
Bonzi129 Bonzi129 is offline
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Cool How do you mod the following: Classes

Were do u find the Mod folder for classes and how do i modify them?





TY TYVM
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  #6  
Old 02-06-2009, 03:20 PM
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Location wise the game looks for the file at Assets/Database/classes.gdb. However, the file is probably really in the zip file Assets/assets003.zip

If you download and read the SDK documents it will explain a lot.
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  #7  
Old 04-22-2009, 04:35 PM
Oathbreaker Oathbreaker is offline
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Okay so I'm giving creating an entirely new character a shot.
It's probably going to take a while because I'm completely new at this, but whatever, that way I'll learn a lot right?

But my question was this: There's skill, skilltrees and classes files in both the assets001 and assets003. Do I just mod the ones in assets003 because they get loaded first?
And I don't think it's possible to use overrides in class creations am I correct?
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  #8  
Old 04-23-2009, 08:44 AM
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Yes, modify the assets003 versions. The files in assets001 are from the original gold version of the game. The files in assets003 are from the various patches.

You can partially use the override stuff for the classes. It will work with parms that are only listed once like HealthPerVit but won't work with parms that can be listed many times like SkillTree.
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  #9  
Old 04-23-2009, 08:53 AM
Oathbreaker Oathbreaker is offline
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I already tried using the assets003 instead. And it indeed worked quite a lot better I wasted half a day figuring out the basics, but I'm now at least able to create basic classes.

As for the overrides, I figured as much.
One thing still has me puzzled though, how does the computer decide which skill goes where in the skilltree? Or is the position in the skilltree hardcoded into the game and will skills just be added to the level their hardcoded on in the tree you put them in?
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  #10  
Old 04-23-2009, 08:59 AM
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If I remember correctly, where they appear depends on their starting cost (vertical placement) and which ones are listed first in the skill trees (horizontal placement).
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