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#1
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![]() I'm not sure how fast and furious the patches are going to come out for the expansion, but I thought I'd make a thread. I have done many the bug hunt in my life, and while I'm sure Shadow is very well organized, if all of us could do one of the following:
* Post Demon War + 1.012 specific bugs to this thread. * Include in your posts if you're reporting bugs from here on out whether the bug is specifically with 1.011 or 1.012 (or of course whatever version the bug is with). * Or whatever Shadow says that might nullify this post. Being able to specifically organize bugs by version really does help. |
#2
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![]() Yeah, it's probably best to keep everything in one place. I realize now I've reported a number of bugs and other issues across many different threads, and it's probably a pain to go through them all looking for bugs people have found. I'll keep my typo finds in their respective thread though.
I'll compile my current ones here: 1: Demon Gates don't appear to do anything at all. No spawning, no consuming corpses for health, nothing. (1.012) 2: The equipping NPC screen tells us we can only give them cloth, but they'll also wear leather. (1.012) 3: Machines can build new machines. I've had an earthquake machine build an anti-magic machine, for example. I haven't had any machines in my latest town so I can't confirm if this is still an issue. (1.011) 4: The Reaver's Fire Strike ability does physical damage but doesn't do fire damage like the name and description imply. Furthermore, the description leads you to believe it's capable of striking multiple enemies, but I'm not sure if that's true or not (I haven't tried the new class yet). (1.012) 5: I'm not sure if the elemental masteries were meant to do so, but they don't say they affect any of the new skills. The Fire Mage's Fire Mastery skill doesn't say it affects Fire Strike, Fire Ward or Inferno. The same goes for the Ice Mage's Ice Mastery and Ice Ward or the Sorcerer's Lightning Mastery and the Lightning Ward. (1.012) 6: The bestiary doesn't mention the Krall Worker's Demon Mark ability. (1.012) I'll post more later, I don't have time to add the rest at the moment. |
#3
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![]() -lost gate and quests when you return to a game. lost meaning the gates arent there and the quests have to be taken again by you from the quest givers.
-timer given on wards for the warden. Maybe even last a little longer with more points, though not much. The wards dont last long. |
#4
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![]() One last issue. In 1.011 I had a townsperson lay a trapdoor trap in town, and it dropped an NPC down to level 3. I was surprised to find there was no quest to rescue said NPC though. I searched level 3 and briefly caught sight of another NPC but I couldn't tell if it was the townie in question because he just vanished a few seconds after I noticed him on the map. No body left behind, no message about him dying, nothing.
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#5
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![]() Quote:
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#6
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![]() The Small World option now sometimes works now for me, but usually doesn't. When I choose it among other things in world creation, it doesn't always show up as a modifier, and the dungeons are then average size (7 levels is average right?) (1.012)
Last edited by Nobear : 01-02-2011 at 08:53 PM. |
#7
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![]() I noticed these random magical (purple) explosions ofter finishing off my battles. They we causing damage to my wizard character and all enemies. I couldn't figure out what was causing them until I notice the map says one of the conditions was 'frequent explosions' or something like that. It was helpful on the upper levels, but when I got down to about level 8, they would kill my wizard also. Eventually I get the 'Evil wins because of your incompetence.' message after dying so many times. I start a new town and still see the purple explosions although the map doesn't mention 'frequent explosions' this time.
The bug seems to be: 1. The explosions scale upward too quickly as dungeon level increases, at least for a wizard. 2. The 'frequent explosions' attribute seems to stay turned on when starting a new town. I have a saved game where the explosions are occurring but shouldn't be if you need it. |
#8
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![]() Consolidation of my previous posts:
Quote:
Quote:
Last edited by Ghost Matter : 01-02-2011 at 07:20 PM. |
#9
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![]() So pure, it doesn't have any visible enhancements.
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#10
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![]() I had one like that but before the demon war expansion already
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