![]() |
![]() |
![]() |
![]() |
![]() |
#1
|
|||
|
|||
![]() My highest character is only 11, but I one thing I have noticed is that it doesn't really seem to matter what happens in town. I feel like I should be excited when a new vendor shows up, but I rarely even bother to check to see if they have anything interesting (because they don't!).
It doesn't seem to matter if the townspeople are shrunk, or build totems or anything really. I just plow through a few quests and I am on to the next town. Do things change at a higher levels? Is there a reason to care about the towns more? |
#2
|
||||
|
||||
![]() Yeah, I know that this tends to sound like a pretty harsh criticism, but I too often feel this way. I'm not exactly sure what can be done about it though. I think that I'm playing too much sometimes and that might have been the cause, but if your character is just level 11 then I'm not so sure.
I would only disagree with your comment about the vendors. Most of my best gear comes from them, especially consumables (desirable potions in bulk), jewellery and rings but often weapons and armour as well. Last edited by Kruztee : 03-27-2010 at 11:57 PM. |
#3
|
|||
|
|||
![]() Basically, the best reasons to care about the town are Reputation Rewards, and Food supply.
If you've managed to let all your vendors die and have nobody left to buy food from, that visiting Blunt Weaponsmith can be a real lifesaver! You'll go from ambivalence to "ZOMG I'm SOOO happy to see YOU! Sell me food and I'll have your babies!" Aside from that, you'll probably only be really enthusiastic about visiting vendors if they specialize in something you need. If you're a dagger specialist and all the game is throwing at you is clubs and two-handed axes, and your current dagger is weak, then you'll probably take an interest when a traveling dagger salesman comes to town. |
#4
|
|||
|
|||
![]() Vendors also sell some very nice items. Sometimes you may even be asked to complete a quest for them, so that they can complete a Legendary/Artifact/Elite weapon.
But other than that, towns are basically just that. Not much of story behind them, really. I'd liken the story to be something that you create yourself over the course of the game, rather than explicitly told by the towns people. |
#5
|
|||
|
|||
![]() I've noticed that if you ignore the town when it's being attacked, you often lose. That said, if you build totems and the like, you have a better chance of not losing if you get stuck in the dungeon and can't get back to the town quickly. If all the vendors in town get killed, you'll have nowhere to buy food, sell stuff, or repair your equipment (unless you can find someone in the dungeon). Sometimes quest givers get killed and then you have finished quests filling up your quest list until they are replaced. There are ordinary towns people who will give quests, sometimes the same quest as given by the main quest givers, so you get two for one. Lots of reasons to care about the town.
|
#6
|
|||
|
|||
![]() Ugh. Had a town with no vendors once. None vendors. None. Vendors. No. Let me tell you, I was happy when I ran into an armorsmith on the 8th floor. Luckily I was playing my ranger, needless to say, a lot of points went into cooking for her during that trip.
In fact I think the Warmaster and Din were the only ones there at the start. The buildings were rubble, some asshat monster destroyed the town before I arrived apparently. |
#7
|
|||
|
|||
![]() I've started towns where they were already in the process of being invaded, but I haven't experienced a town that starts out as wiped out wreckage yet.
|
#8
|
|||
|
|||
![]() That is one thing that I think would help, the ability to build up the town (not just by arbitrary quests). But by hiring guards etc similar to your covenant in DOP. Give me a little bit of a strategic layer on the town part and I think it will make the game go from good to great.
|
#9
|
|||
|
|||
![]() For those of you who have trouble with the town attacks, you did remember the teleport stone icon in the UI, right? It should be to the far left right beside the quickslots. I thought that I'd point this out, in case this might have eluded some users, since I tend to use that for the case of a town attack and it actualy proves quite valuable.
![]() |
#10
|
||||
|
||||
![]() I rather like the idea of hiring guards and mercenaries too, but I think they should all be human or barbarian, not monsters this time around. And perhaps, every so often, a very rich boss monster could offer those mercenaries more than you paid them to betray you...
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|