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  #11  
Old 06-21-2012, 08:15 PM
rune_74 rune_74 is offline
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Maybe a better way is it fill up all the way and change color and flash?
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  #12  
Old 06-21-2012, 08:20 PM
Bluddy Bluddy is offline
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Quote:
Originally Posted by Reefpirate View Post
While I agree that this is good info to pass on to the player (how over powered you are), it really is kind of ugly the way it is displayed now!
Rather than extending the bar, you could wrap over it the same way you do the XP debt, except only wrap over once. So if you're at full red capacity, you'd have a red bar. If you're over full capacity, part of the bar will flash. Once you're at more than 100% over capacity, the whole bar will flash, and that would be the maximum displayed amount.
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  #13  
Old 06-22-2012, 04:58 AM
gornova gornova is offline
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the out of the screen red bar seems to be a bug, not a feature...
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  #14  
Old 06-22-2012, 07:12 AM
Waffles Waffles is offline
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Quote:
Originally Posted by Shadow View Post
Crew have permadeath in the hardcore modes.

The 2nd one is not a bug. I do that so you know how far you are overpowered.
The bar extending works sort of okay for when your components are a bit over, though it always looks bad and during power plant swap looks downright broken. I think it valuable to find a better solution - one that remains contained within the component interface and quantifies how much of a power strain you're at without looking at the ship debuffs.
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  #15  
Old 06-22-2012, 07:44 AM
gornova gornova is offline
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and using flashing red bar ?
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  #16  
Old 06-22-2012, 10:06 PM
longshot longshot is offline
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  #17  
Old 06-24-2012, 12:14 PM
gornova gornova is offline
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yeah, it's a bug in my mind

anyway, after a new sector (boring one.. explained below), report:
- add icon for localte black box on system/galactic map. Having xp debt is a pain.. and forgot where bb is even more!
- 4 damage for 20 seconds is too much for a trap!
- bug: I've found a way to make a rumor with lithosoid. You need a game only with Lithosoid and another sub-race (Talon for example). You can't make a rumor on Talon, just Lithosoid
- bug: I'm defending a Talon planet from hordes of monsters.. and Talon don't give me some relation bonus, why ?
- reward chest is not so good. I mean at level 18 you need a more bigger weapon, some nuclear reactor.. I've found all the stuff under my current stats!


here Atlantis:

Atlantis
Level 18 Light Frigate (Human)
Stats

Structure: 75 / 77
Energy: 94 / 105

Attack: 621
Defense: 250
Armor: 0

Damage: 1 - 5
Dps: 2.0

ReputationLevel: 0

Money: 9,254 credits

Attributes

Tactical: 35
Helm: 24
Structural: 15
Engineering: 20
Computers: 24
Command: 11

Crew points Left: 5

Resistances

Thermal Resistance: 0
Cold Resistance: 0
Radiation Resistance: 0
EM Resistance: 13
Explosion Resistance: 0

Skills


SkillPointsLeft: 0

Equipment

Superior Nuclear Drive I
Heavy Component
Rarity: Normal
Durability 75 / 75
+77 Defense

+154 Thrust

Requires 24 Helm
Sell value: 47 credits
Retail value: 196 credits

Excellent Fusion Beam III
Heavy Component
Rarity: Common
Durability 52 / 52
+109 Power Load

+5 Max Power Load
Target: Current enemy
Range: 0 to 19 meters
Damage lessens over distance (25% at max range)

Energy needed: 16
14 - 37 Thermal damage
Reuse time: 0.75 seconds
34.0 damage per second

Requires 34 Tactical
Sell value: 160 credits
Retail value: 729 credits

Budget Nuclear Power Plant III
Heavy Component
Rarity: Common
Durability 54 / 54
+7 Defense
+289 Max Power Load

Requires 20 Engineering
Sell value: 39 credits
Retail value: 161 credits

Solar Array II
Medium Component
Rarity: Common
Durability 66 / 66
+132 Max Power Load

Requires 18 Engineering
Sell value: 16 credits
Retail value: 66 credits

Electronic Computer III
Medium Component
Rarity: Uncommon
Durability 51 / 51
+80 Defense

+161 Attack

+5 Kinetic Resistance
+38% Find Extra Credits
+73 Power Load

Requires 22 Computers
Sell value: 80 credits
Retail value: 339 credits

Budget Deflectors III
Medium Component
Rarity: Common
Durability 64 / 64
+73 Power Load

+135 Max Shields

+32% durability
Requires 20 Engineering
Sell value: 34 credits
Retail value: 143 credits

Basic Guidance System II
Medium Component
Rarity: Common
Durability 64 / 64
+364 Attack

+7 EM Resistance
+119 Power Load

+73 Radar

Requires 24 Computers
Sell value: 61 credits
Retail value: 258 credits

Cheap Battery Recharger III
Light Component
Rarity: Uncommon
Durability 49 / 49
+14 Defense
+4 Energy Regen

+6 EM Resistance
+34 Power Load

Requires 15 Engineering
Sell value: 70 credits
Retail value: 296 credits

Ster-1926 (Legion)[/color]
Light Component
Rarity: Common
Health 12 / 12
Happiness: 98.0

+5 Computers

Requires level 15
Crew pay cost: 153 credits
Sell value: 24 credits
Retail value: 101 credits

Natastonite (Lithosoid)[/color]
Light Component
Rarity: Uncommon
Health 15 / 15
Happiness: 99.0

+5 Tactical

+3 Structural

Requires level 15
Crew pay cost: 192 credits
Sell value: 39 credits
Retail value: 162 credits

Excellent Magnetic Plating I
Light Component
Rarity: Normal
Durability 60 / 60
+13 Kinetic Resistance

+36 Power Load

Requires level 10
Sell value: 32 credits
Retail value: 131 credits


FunStats

Kills: 3242
Deaths: 19
Kills Per Death: 170

Credits Found: 9,693 credits
Time Played: 11h 9m 20s
Max Damage Dealt: 114
Max Damage Taken: 180
Max Damage Dealt At Once: 956
Max Health Healed: 60

BestTrapDisarmed: lvl 0

Strongest Monster Defeated: Veteran Female Crashing Tide (Lvl 8)
Toughest Battle Won: Ambit (Lvl 11) at Lvl 12
Strongest Monster Killed By: Acanth Defiler (Lvl 13)
Weakest Monster Killed By: Male Tornado Burst Expert (Lvl 3)

Quests Solved: 119

Installed Components Worth: 2,582 credits
Inventory Worth: 10,005 credits

Secrets Found: 7

Sectors Won: 3
Sectors Abandoned: 0
Sectors Lost: 0

Drox Operative / Soldak Entertainment
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  #18  
Old 06-24-2012, 02:02 PM
aReclusiveMind aReclusiveMind is offline
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Congrats on completing 3 sectors. I've not uhh.. accomplished that yet. If you check out my abandoned count... I tend to quit once I've helped my ally become the biggest. I don't enjoy solo'ing planets trying to eliminate the remaining competitors for very long. Some of suggestions I've made are to fix this end game issue. I don't feel like an alliance really does much of anything for me. There is no feeling that we are working together.

You have had some bad luck finding crew it seems.

Here's my ship... I died recently and haven't repaired, so ignore the dead crew, they will be back up to snuff soon. Currently I'm using a bomb because I find that it's AoE damage is much better for defeating planets right now. The range and damage it does compared to any other weapon is a bit overpowered. I'm okay with though because planetary defenders are so difficult to fight unless you exploit them.


Barrage
Level 20 Light Battleship (Brunt)
Stats

Structure: 141 / 141
Energy: 271 / 271

Attack: 190
Defense: 162
Armor: 0

Damage: 1 - 5
Dps: 2.0

ReputationLevel: 0

Money: 9,936 credits

Attributes

Tactical: 40
Helm: 23
Structural: 19
Engineering: 29
Computers: 8
Command: 45

Crew points Left: 4

Resistances

Thermal Resistance: 4
Cold Resistance: 0
Radiation Resistance: 15
EM Resistance: 0
Explosion Resistance: 5

Skills


SkillPointsLeft: 0

Equipment

Cheap Ramjet Drive IV
Heavy Component
Rarity: Uncommon
Durability 71 / 71
+81 Defense

+5 Radiation Resistance
+161 Thrust

+4 Max Power Load
Requires 26 Helm

Sell value: 62 credits
Retail value: 260 credits

Budget Fusion Bomb I
Heavy Component
Rarity: Normal
Durability 85 / 85
+130 Power Load

Range: 0 to 19 meters

Energy needed: 46
23 - 65 Explosion damage within radius
Explosion Radius: 75
Reuse time: 3 seconds
14.7 damage per second

Requires 34 Tactical
Sell value: 54 credits
Retail value: 225 credits

Cheap Nuclear Power Plant V
Heavy Component
Rarity: Uncommon
Durability 66 / 66
+81 Attack
+6 Radiation Resistance
+424 Max Power Load

Requires 34 Engineering

Sell value: 76 credits
Retail value: 322 credits

Superior Light Armor III
Heavy Component
Rarity: Common
Durability 29 / 247 (Component Worn)

+4 Thrust
+247 Max Armor Plating

Requires 24 Structural

Sell value: 17 credits
Retail value: 254 credits

Excellent Battery Bank III
Medium Component
Rarity: Uncommon
Durability 80 / 80
+148 Max Energy

+16% Tweaked Find Chance
+86 Power Load

+4 Max Power Load
Requires 26 Engineering
Sell value: 62 credits
Retail value: 262 credits

Advanced Environment Control I
Medium Component
Rarity: Uncommon

+3 Tactical

+3 Helm

+5 Structural

+6 Engineering

+3 Computers

+39 Power Load

Requires level 11
Sell value: 97 credits
Retail value: 416 credits

Cheap Automated Repair Unit III
Medium Component
Rarity: Common
Durability 88 / 88
+0.4 Structure Regen

+4 Thermal Resistance
+99 Power Load

+0.8 Armor Plating Regen

Requires 28 Structural

Sell value: 47 credits
Retail value: 196 credits

Budget Automated Repair Unit II
Medium Component
Rarity: Common
Durability 48 / 48
+0.2 Structure Regen

+8% Find Components Chance
+55 Power Load

+0.5 Armor Plating Regen

Requires 22 Structural

Sell value: 24 credits
Retail value: 100 credits

Duras (Drakk)[/color]
Light Component
Rarity: Rare
Health 0 / 6 (Dead)

Happiness: 64.4

+5 Tactical

+4 Helm

+4 Structural

Requires level 20
Crew pay cost: 310 credits
Sell value: 0 credits
Retail value: 267 credits

Brownyemer (Hive)[/color]
Light Component
Rarity: Common
Health 10 / 10
Happiness: 72.6

+5 Structural

Requires level 15
Crew pay cost: 153 credits
Sell value: 24 credits
Retail value: 101 credits

Ryan (Human)[/color]
Light Component
Rarity: Rare
Health 0 / 15 (Dead)

Happiness: 66.7

+6 Tactical

+5 Structural

+5 Engineering

Requires level 20
Crew pay cost: 310 credits
Sell value: 0 credits
Retail value: 330 credits

Budget Advanced Injector I
Light Component
Rarity: Uncommon
Durability 106 / 106
+86 Thrust

+49 Power Load

+33% durability
Requires 19 Helm
Sell value: 5 credits
Retail value: 22 credits

Battery Recharger II
Light Component
Rarity: Artifact
Durability 39 / 39
+12 Defense
+77 Attack
+2 Energy Regen

+4 Radiation Resistance
+5 Explosion Resistance
+28% Find Extra Credits
+19 Power Load

Requires 15 Engineering
Sell value: 73 credits
Retail value: 308 credits


FunStats

Kills: 2904
Deaths: 8
Kills Per Death: 363

Credits Found: 5,596 credits
Time Played: 9h 42m 51s
Max Damage Dealt: 340
Max Damage Taken: 138
Max Damage Dealt At Once: 1804
Max Health Healed: 42

BestTrapDisarmed: lvl 0

Strongest Monster Defeated: Grief (Lvl 6)
Toughest Battle Won: Icos (Lvl 17) at Lvl 16
Strongest Monster Killed By: Female Burning Flame (Lvl 16)
Weakest Monster Killed By: Female Cyan Storm (Lvl 3)

Quests Solved: 117

Installed Components Worth: 3,063 credits
Inventory Worth: 17,993 credits

Secrets Found: 7

Sectors Won: 1
Sectors Abandoned: 4
Sectors Lost: 0

Drox Operative / Soldak Entertainment
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  #19  
Old 06-28-2012, 03:03 PM
gornova gornova is offline
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I want to try with different ship, something smaller, quicker, with fast attacks

here my feedback on .904:
- could be initial relation bonuses with races influenced from captain races? This sounds good to me (-10%=natural enemies, 0%,+10% = natural friends)
- why if a race start from only home planet have a quest for Drox in another system?
- jump gate and map: the fact in map mode near jump gate you cannot see nothing than galaxy map is okay.. bug galaxy map is blockend even you are far away from jump gate
- traps with energy leak in first system is a pain: can be avoided in first system when player is on low level (<5 ? )
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  #20  
Old 06-28-2012, 06:18 PM
Cheet4h Cheet4h is offline
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Quote:
Originally Posted by gornova View Post
- jump gate and map: the fact in map mode near jump gate you cannot see nothing than galaxy map is okay.. bug galaxy map is blockend even you are far away from jump gate
This happens to me, when I still have the jump gate selected. Try unselecting it. Can you jump, when this happens?
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