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  #51  
Old 03-10-2011, 02:53 PM
Bluddy Bluddy is offline
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Something got messed up in the chat system and I'm not sure what it is. Characters don't use lore, simple tips, advanced tips etc.
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  #52  
Old 03-10-2011, 05:47 PM
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Shadow Shadow is offline
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Quote:
Originally Posted by Bluddy View Post
Something got messed up in the chat system and I'm not sure what it is. Characters don't use lore, simple tips, advanced tips etc.
I'll look at it, but are you sure it's not mod related?
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  #53  
Old 03-10-2011, 07:48 PM
Valgor Valgor is offline
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If any quest-giving NPC (it's usually the Warmaster) has enough available quests, you can scroll down to the bottom of their list, pick a quest,
and the scroll bar will get stuck so you can't scroll back up until you close the window and talk to them again.
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  #54  
Old 03-10-2011, 11:30 PM
Bluddy Bluddy is offline
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Quote:
Originally Posted by Shadow View Post
I'll look at it, but are you sure it's not mod related?
Yeah I cleared all the mods out. Characters only have the specific character speech: warmaster etc, and the personality speech.

Since the lore and tips are last in the list of ArcheTypeNpcTalking, it looks like something prevents the parser from getting there. Remember the rain talk fix? Maybe it's somehow buggy and now that the text is fixed, it's revealing a bug.

EDIT: nope, it seems like something is not right with the inheritance of NpcChats. If I comment out the IntroText in ArchetypeNpcTalking, the intro is gone, but commenting out everything but simpletips, lore and monsterhints, while increasing the percentage likelihood of lore, still doesn't show anything but personalities and things like NpcChatWarmaster. Maybe inheritance is suddenly overwriting NpcChats instead of adding to them.

EDIT: Ok here's the problem: Turning on even a single NpcChat in ArchetypeNpcNormalMale causes none of the NpcChats to be active in the base ArchetypeNpcTalking. It overrides all of them.

Last edited by Bluddy : 03-11-2011 at 12:31 AM.
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  #55  
Old 03-11-2011, 10:05 AM
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Originally Posted by Bluddy View Post
EDIT: Ok here's the problem: Turning on even a single NpcChat in ArchetypeNpcNormalMale causes none of the NpcChats to be active in the base ArchetypeNpcTalking. It overrides all of them.
Ah, it's an inheritance issue.
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  #56  
Old 03-12-2011, 09:58 AM
Caal Caal is offline
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An unknown person left town.
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  #57  
Old 03-12-2011, 09:21 PM
Valgor Valgor is offline
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I recently encountered a unique scavenger guarding the treasure of nobody in particular.
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  #58  
Old 03-12-2011, 09:33 PM
Aet Aet is offline
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Default 0% food supply price increase

The town was naturally stormy, and quite a few missing shipment quests piled up, but it probably shouldn't have added up to this. Solving the final shipment quest did make the 'higher price' warning go away.

Also, the totem/ward effects seem to die off whenever I run around a particular corner of the latest dungeon. Picked up a fire shield - it died far too soon. So I grabbed the regen effect next to it, checked the stated duration as I approached the bend - 57 seconds left - and suddenly it, too, vanished.
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  #59  
Old 03-12-2011, 10:09 PM
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Crisses Crisses is offline
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Monster bug? Why can a lich raise dead on a monster that was already undead i.e. an undead naga dies, and the lich can raise dead on it??? I can't raise dead on my once-raised-now-undead creatures. I don't think I can raise monsters that happened to have been undead when I killed them. What's his secret

Request: Can potion vendors sell empty vials? I would think they should...

Quest-change request, probably requires editing the UI files... The critter infestation quests are pretty annoying. There doesn't seem to be more of the buggers when the townsfolk complain about them -- I wouldn't mind if I had to step on more of them to complete the quest, but I can stand there for quite some time, or run around town, and rarely find ANY. So what are they bugging out about? And if I don't solve the quest, should the infestation get worse (and hence the # of critters I have to step on should go up also?)...

Kidnapped-now-dead questgiver bug? An armorsmith ended up kidnapped to the dungeon. I had a quest for the armorsmith. Then I get a quest to rescue him. -- No problem. As I'm trudging through the dungeon I'm informed that the poor guy died, but then I find him -- he's been raised by some lich or undead totem, and he's coming after me with death in his eyes -- and an exclamation point over his head. I can't resolve the quest, clicking on him just kills him (well, makes me kill him). Should NPCs that are turned keep quests? Would the same thing happen if he went renegade?

Last edited by Crisses : 03-13-2011 at 12:15 PM. Reason: Clarification via visual editing....
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  #60  
Old 03-12-2011, 10:57 PM
EternalChampion EternalChampion is offline
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Quote:
Originally Posted by Aet View Post
The town was naturally stormy, and quite a few missing shipment quests piled up, but it probably shouldn't have added up to this. Solving the final shipment quest did make the 'higher price' warning go away.

Also, the totem/ward effects seem to die off whenever I run around a particular corner of the latest dungeon. Picked up a fire shield - it died far too soon. So I grabbed the regen effect next to it, checked the stated duration as I approached the bend - 57 seconds left - and suddenly it, too, vanished.
I've been having the same problem with Holy Shield, Infinite Mana, Mana Steal, etc. obelisks... they die-out almost instantly. A lot of the times, but not always.
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